Inventory Items


Healing Potion +1

number:1
collectable:COLLECTABLE_POTION_HEALING
referenced in:
    file: "scripts/disc2/village/scr_village_rooms.asm" state:7 entity:VillageRooms
    file: "scripts/disc3/mapdisc3/foes/scr_enemy_mapfighta.asm" state:DEFAULT_STATE entity:ENEMY_MapFightA
    file: "scripts/disc2/village/scr_village_rooms.asm" state:7 entity:VillageRooms
    file: "scripts/disc3/mapdisc3/foes/scr_enemy_mapfighta.asm" state:DEFAULT_STATE entity:ENEMY_MapFightA

Description:

A potion for healing




Basic Sword

number:2
collectable:COLLECTABLE_BASICSWORD
referenced in:
    file: "scripts/disc2/villageinterior/scr_villageinterior_rooms.asm" state:ROOM_ENTER_HUNTER entity:VillageInteriorRooms
    file: "scripts/disc2/villageinterior/scr_villageinterior_rooms.asm" state:ROOM_ENTER_HUNTER entity:VillageInteriorRooms

Description:

The basic sword. Initially found in the boatshouse.




Bow

number:3
collectable:COLLECTABLE_BOW
referenced in:
    file: "scripts/disc2/dungeon/scr_dungeon_rooms.asm" state:ROOM_GRAVEYARD_BOWROOM entity:DungeonRooms
    file: "scripts/disc2/dungeon/scr_dungeon_rooms.asm" state:ROOM_GRAVEYARD_BOWROOM entity:DungeonRooms

Description:

The bow.




Fruit

number:4
collectable:COLLECTABLE_FRUIT
referenced in:
    file: "scripts/disc2/village/scr_village_rooms.asm" state:0 entity:VillageRooms
    file: "scripts/disc2/forest/npc/scr_npc_swan.asm" state:ENTITYSTATE_INTERACT entity:NPC_Swan
    file: "scripts/disc2/forest/npc/scr_npc_swan.asm" state:DEFAULT_STATE entity:NPC_Swan
    file: "scripts/disc2/village/scr_village_rooms.asm" state:0 entity:VillageRooms
    file: "scripts/disc2/forest/npc/scr_npc_swan.asm" state:ENTITYSTATE_INTERACT entity:NPC_Swan
    file: "scripts/disc2/forest/npc/scr_npc_swan.asm" state:DEFAULT_STATE entity:NPC_Swan

Description:

A fruit!




Spellstone

number:5
collectable:COLLECTABLE_VILLAGE_ALTAR_STONE
apply:APPLYING_INVENTORYITEM_VILLAGE_SPELLSTONE
referenced in:
    file: "scripts/disc2/village/scr_village_rooms.asm" state:ROOM_SECONDSCREEN entity:VillageRooms
    file: "scripts/disc2/village/scr_village_rooms.asm" state:ROOM_WELL entity:VillageRooms
    file: "scripts/disc2/village/scr_village_rooms.asm" state:ROOM_EXITTOFOREST entity:VillageRooms
    file: "scripts/disc2/village/npc/scr_entity_village_altar.asm" state:ENTITYSTATE_INTERACT entity:ENTITY_VillageAltar
    file: "scripts/disc2/village/npc/scr_entity_village_altar.asm" state:DEFAULT_STATE entity:ENTITY_VillageAltar
    file: "scripts/disc2/village/scr_village_rooms.asm" state:ROOM_SECONDSCREEN entity:VillageRooms
    file: "scripts/disc2/village/scr_village_rooms.asm" state:ROOM_WELL entity:VillageRooms
    file: "scripts/disc2/village/scr_village_rooms.asm" state:ROOM_EXITTOFOREST entity:VillageRooms
    file: "scripts/disc2/village/npc/scr_entity_village_altar.asm" state:ENTITYSTATE_INTERACT entity:ENTITY_VillageAltar
    file: "scripts/disc2/village/npc/scr_entity_village_altar.asm" state:DEFAULT_STATE entity:ENTITY_VillageAltar

Description:

The altar stones. There are three of them. They must be used with the altar to remove the people vanishing spell!




Closet Key

number:6
collectable:COLLECTABLE_MANSION_KEY
referenced in:
    file: "scripts/disc2/village/npc/scr_npc_wellwife.asm" state:ENTITYSTATE_INTERACT entity:NPC_WellWife
    file: "scripts/disc2/villageinterior/scr_villageinterior_rooms.asm" state:GAMEOBJECTID_ROOF_CLOSET entity:VillageInteriorGameObjectInteract
    file: "scripts/disc2/village/npc/scr_npc_wellwife.asm" state:ENTITYSTATE_INTERACT entity:NPC_WellWife
    file: "scripts/disc2/villageinterior/scr_villageinterior_rooms.asm" state:GAMEOBJECTID_ROOF_CLOSET entity:VillageInteriorGameObjectInteract

Description:

The key to a upper room in the mansion! Where Clive the ghost lives.




Boatshouse Key

number:7
collectable:COLLECTABLE_HUNTERS_KEY
referenced in:
    file: "scripts/disc2/village/scr_village_rooms.asm" state:GAMEOBJECTID_CALIX_DOOR entity:GameObjectInteract
    file: "scripts/disc2/village/npc/scr_npc_wellwife.asm" state:ENTITYSTATE_INTERACT entity:NPC_WellWife
    file: "scripts/disc2/village/scr_village_rooms.asm" state:GAMEOBJECTID_CALIX_DOOR entity:GameObjectInteract
    file: "scripts/disc2/village/npc/scr_npc_wellwife.asm" state:ENTITYSTATE_INTERACT entity:NPC_WellWife

Description:

The key to the boats house. There is the basic sword been found.




Dog Whistle

number:8
collectable:COLLECTABLE_DOGGHOST_WHISTLE
apply:APPLYING_INVENTORYITEM_VILLAGE_DOGGHOST_WHISTLE
referenced in:
    file: "scripts/disc2/village/npc/scr_npc_dog.asm" state:ENTITYSTATE_INTERACT entity:NPC_Dog
    file: "scripts/disc2/village/npc/scr_npc_dog.asm" state:DEFAULT_STATE entity:NPC_Dog
    file: "scripts/disc2/village/npc/scr_npc_dogownerghost.asm" state:ENTITYSTATE_INTERACT entity:NPC_DogOwnerGhost
    file: "scripts/disc2/village/npc/scr_npc_dog.asm" state:ENTITYSTATE_INTERACT entity:NPC_Dog
    file: "scripts/disc2/village/npc/scr_npc_dog.asm" state:DEFAULT_STATE entity:NPC_Dog
    file: "scripts/disc2/village/npc/scr_npc_dogownerghost.asm" state:ENTITYSTATE_INTERACT entity:NPC_DogOwnerGhost

Description:

The whistle for Rufus. Is given by Ciran the ghost.




Amulet

number:9
collectable:COLLECTABLE_GERDAAMULET
apply:APPLYING_INVENTORYITEM_VILLAGE_GERDAAMULET
referenced in:
    file: "scripts/disc2/villageinterior/npc/scr_npc_shopwoman.asm" state:ENTITYSTATE_INTERACT entity:NPC_ShopWoman
    file: "scripts/disc2/villageinterior/npc/scr_npc_shopwoman.asm" state:DEFAULT_STATE entity:NPC_ShopWoman
    file: "scripts/disc2/villageinterior/npc/scr_npc_eremit.asm" state:ENTITYSTATE_INTERACT entity:NPC_Eremit
    file: "scripts/disc2/villageinterior/npc/scr_npc_shopwoman.asm" state:ENTITYSTATE_INTERACT entity:NPC_ShopWoman
    file: "scripts/disc2/villageinterior/npc/scr_npc_shopwoman.asm" state:DEFAULT_STATE entity:NPC_ShopWoman
    file: "scripts/disc2/villageinterior/npc/scr_npc_eremit.asm" state:ENTITYSTATE_INTERACT entity:NPC_Eremit

Description:

The amulet of Nathan for Gerda.




Outer Region Key

number:10
collectable:COLLECTABLE_EREMITPASSPORT
referenced in:
    file: "scripts/disc2/villageinterior/npc/scr_npc_eremit.asm" state:ENTITYSTATE_INTERACT entity:NPC_Eremit
    file: "scripts/disc2/forest/npc/scr_npc_forestguardians.asm" state:ENTITYSTATE_INTERACT entity:NPC_ForestGuardians
    file: "scripts/disc2/forest/npc/scr_npc_forestguardians.asm" state:DEFAULT_STATE entity:NPC_ForestGuardians
    file: "scripts/disc2/villageinterior/npc/scr_npc_eremit.asm" state:ENTITYSTATE_INTERACT entity:NPC_Eremit
    file: "scripts/disc2/forest/npc/scr_npc_forestguardians.asm" state:ENTITYSTATE_INTERACT entity:NPC_ForestGuardians
    file: "scripts/disc2/forest/npc/scr_npc_forestguardians.asm" state:DEFAULT_STATE entity:NPC_ForestGuardians

Description:

The key to the outer regions. Congratulations you are ready for the adventure.




The location Map

number:11
collectable:COLLECTABLE_MAP
referenced in:
    file: "scripts/disc2/village/scr_village_rooms.asm" state:ROOM_WELL entity:VillageRooms
    file: "scripts/disc2/dungeon/scr_dungeon_rooms.asm" state:ROOM_WELL_SECRET entity:DungeonRooms
    file: "scripts/disc2/village/scr_village_rooms.asm" state:ROOM_WELL entity:VillageRooms
    file: "scripts/disc2/dungeon/scr_dungeon_rooms.asm" state:ROOM_WELL_SECRET entity:DungeonRooms

Description:

A map that displays the current locations structure.




A fire Spell

number:12
collectable:COLLECTABLE_FIRESPELL
referenced in:
    file: "scripts/disc3/city1/npc/scr_npc_statue.asm" state:ENTITYSTATE_INTERACT entity:NPC_Statue
    file: "scripts/disc3/city1/npc/scr_npc_statue.asm" state:DEFAULT_STATE entity:NPC_Statue
    file: "scripts/disc3/city1/npc/scr_npc_statue.asm" state:ENTITYSTATE_INTERACT entity:NPC_Statue
    file: "scripts/disc3/city1/npc/scr_npc_statue.asm" state:DEFAULT_STATE entity:NPC_Statue

Description:

A spell casting a light magical fire on all enemies.




The Boat Hook

number:13
collectable:COLLECTABLE_BOATHOOK

Description:

With this you can overjump big casms.




A Bomb

number:14
collectable:COLLECTABLE_BOMB
referenced in:
    file: "scripts/weapons/scr_bomb.asm" state:DEFAULT_STATE entity:PlayerWeapon
    file: "scripts/weapons/scr_bomb.asm" state:DEFAULT_STATE entity:PlayerWeapon
    file: "scripts/weapons/scr_bomb.asm" state:DEFAULT_STATE entity:PlayerWeapon
    file: "scripts/weapons/scr_bomb.asm" state:DEFAULT_STATE entity:PlayerWeapon

Description:

Can be used to open cracked stuff in walls.




The Lamp

number:15
collectable:COLLECTABLE_LAMPOFF
referenced in:
    file: "scripts/disc2/village/scr_village_rooms.asm" state:ROOM_WELL entity:VillageRooms
    file: "scripts/disc2/dungeon/scr_dungeon_rooms.asm" state:ROOM_GRAVEYARD_MONEYROOM entity:DungeonRooms
    file: "scripts/disc2/village/scr_village_rooms.asm" state:ROOM_WELL entity:VillageRooms
    file: "scripts/disc2/dungeon/scr_dungeon_rooms.asm" state:ROOM_GRAVEYARD_MONEYROOM entity:DungeonRooms

Description:

Used for dark places. In a off state.




The Lamp

number:16
collectable:COLLECTABLE_LAMPON
referenced in:
    file: "scripts/disc2/village/scr_village_rooms.asm" state:GAMEOBJECTID_WELL entity:GameObjectInteract
    file: "scripts/disc2/village/scr_village_rooms.asm" state:ROOM_WELL entity:VillageRooms
    file: "scripts/disc2/village/scr_village_rooms.asm" state:GAMEOBJECTID_WELL entity:GameObjectInteract
    file: "scripts/disc2/village/scr_village_rooms.asm" state:ROOM_WELL entity:VillageRooms

Description:

Used for dark places. In a on state.




The Hammer

number:17
collectable:COLLECTABLE_HAMMER

Description:

Use this to flatten pillars.




The Fairy Glass

number:18
collectable:COLLECTABLE_FAIRYGLASSEMPTY

Description:

This is an empty fairy glass. It's used to collect fairies which boost health.




The Fairy Glass

number:19
collectable:COLLECTABLE_FAIRYGLASS
referenced in:
    file: "scripts/common/death/scr_player_death.asm" state:DEFAULT_STATE entity:NPC_Player_Death
    file: "scripts/common/death/scr_player_death.asm" state:DEFAULT_STATE entity:NPC_Player_Death
    file: "scripts/common/death/scr_player_death.asm" state:DEFAULT_STATE entity:NPC_Player_Death
    file: "scripts/common/death/scr_player_death.asm" state:DEFAULT_STATE entity:NPC_Player_Death

Description:

This is a filled fairy glass. It's used to collect fairies which boost health.




A Fire Wand

number:20
collectable:COLLECTABLE_FIREWAND
referenced in:
    file: "scripts/disc2/exitcave/scr_exitcave_rooms.asm" state:ROOM_EXITCAVE_FIREWANDROOM entity:ExitCaveRooms
    file: "scripts/disc2/exitcave/scr_exitcave_rooms.asm" state:ROOM_EXITCAVE_FIREWANDROOM entity:ExitCaveRooms

Description:

Can be used to light torches.




A Fairy Net

number:21
collectable:COLLECTABLE_NET

Description:

Can be used to collect fairies.




A Shovel

number:22
collectable:COLLECTABLE_SHOVEL

Description:

This one may be used on the ground for hidden holes.




Bow Arrows

number:23
collectable:COLLECTABLE_ARROWS
referenced in:
    file: "scripts/disc2/dungeon/scr_dungeon_rooms.asm" state:ROOM_GRAVEYARD_ENTRY entity:DungeonRooms
    file: "scripts/disc3/forest2/scr_forest2_rooms.asm" state:ROOM_TOWER entity:Forest2Rooms
    file: "scripts/disc2/dungeon/scr_dungeon_rooms.asm" state:ROOM_GRAVEYARD_ENTRY entity:DungeonRooms
    file: "scripts/disc3/forest2/scr_forest2_rooms.asm" state:ROOM_TOWER entity:Forest2Rooms

Description:

If you have a bow, you may shoot these arrows.




A Boomerang

number:24
collectable:COLLECTABLE_BOOMERANG
referenced in:
    file: "scripts/disc3/city1/fx/scr_fx_city1.asm" state:ENTITYSTATE_INTERACT entity:FX_CityLayPerson
    file: "scripts/disc3/city1/fx/scr_fx_city1.asm" state:ENTITYSTATE_INTERACT entity:FX_CityLayPerson

Description:

This one is a boomerang.




Icewand

number:25
collectable:COLLECTABLE_ICEWAND

Description:

Maybe used to freeze enemies.




Navigator

number:26
collectable:COLLECTABLE_KNOWNWAYS

Description:

Shows which rooms are currently connected for a walk.




Feather

number:27
collectable:COLLECTABLE_FEATHER
referenced in:
    file: "scripts/common/chest/scr_chest.asm" state:DEFAULT_STATE entity:Chest
    file: "scripts/common/chest/scr_chest.asm" state:DEFAULT_STATE entity:Chest
    file: "scripts/common/chest/scr_chest.asm" state:DEFAULT_STATE entity:Chest
    file: "scripts/common/chest/scr_chest.asm" state:DEFAULT_STATE entity:Chest

Description:

You can jump with this item.




Glove

number:28
collectable:COLLECTABLE_GLOVE
referenced in:
    file: "scripts/disc2/questgiver/scr_questgiver_rooms.asm" state:ROOM_QUESTGIVER_QUEST1_ENTER entity:QuestgiverRooms
    file: "scripts/disc2/questgiver/scr_questgiver_rooms.asm" state:ROOM_QUESTGIVER_QUEST1_ENTER entity:QuestgiverRooms

Description:

You can move objects with this.




Cube

number:29
collectable:COLLECTABLE_CUBE
referenced in:
    file: "scripts/disc3/tower/scr_tower_rooms.asm" state:GAMEOBJECTID_TELEPORTMACHINE entity:TowerGameObjectInteract
    file: "scripts/disc3/tower/scr_tower_rooms.asm" state:GAMEOBJECTID_TELEPORTMACHINECUBE entity:TowerGameObjectInteract
    file: "scripts/disc3/tower/scr_tower_rooms.asm" state:GAMEOBJECTID_TELEPORTMACHINE entity:TowerGameObjectInteract
    file: "scripts/disc3/tower/scr_tower_rooms.asm" state:GAMEOBJECTID_TELEPORTMACHINECUBE entity:TowerGameObjectInteract

Description:

A cube found in the dark tower to activate the portal machine.




Painting of a deer

number:30
collectable:COLLECTABLE_PAINTING_DEER
referenced in:
    file: "scripts/disc3/city1/npc/scr_npc_statue.asm" state:STATE_STATUE_FIRESPELL_CASTED entity:NPC_Statue
    file: "scripts/disc3/city1/npc/scr_npc_statue.asm" state:STATE_STATUE_FIRESPELL_CASTED entity:NPC_Statue

Description:

Pories painted this picture to hint you onto the clearing with the deer.




Smuggle Packet

number:31
collectable:COLLECTABLE_PACKET_SMUGGLER
referenced in:
    file: "scripts/disc3/city1/npc/scr_npc_welllady.asm" state:ENTITYSTATE_INTERACT entity:NPC_Welllady
    file: "scripts/disc3/city1/npc/scr_npc_welllady.asm" state:DEFAULT_STATE entity:NPC_Welllady
    file: "scripts/disc3/worldscripts/scr_city2_world.asm" state:ENTITYSTATE_INTERACT entity:NPC_Smuggler
    file: "scripts/disc3/city1/npc/scr_npc_welllady.asm" state:ENTITYSTATE_INTERACT entity:NPC_Welllady
    file: "scripts/disc3/city1/npc/scr_npc_welllady.asm" state:DEFAULT_STATE entity:NPC_Welllady
    file: "scripts/disc3/worldscripts/scr_city2_world.asm" state:ENTITYSTATE_INTERACT entity:NPC_Smuggler

Description:

This Packet you got for Ludmilla in the enchanted city of Verlingenhofen.




Druid Coins

number:32
collectable:COLLECTABLE_WOMEN_COIN
referenced in:
    file: "scripts/disc2/villageinterior/npc/scr_npc_shopwoman.asm" state:ENTITYSTATE_INTERACT entity:NPC_ShopWoman
    file: "scripts/disc2/villageinterior/npc/scr_npc_shopwoman.asm" state:DEFAULT_STATE entity:NPC_ShopWoman
    file: "scripts/disc3/city1/npc/scr_npc_welllady.asm" state:ENTITYSTATE_INTERACT entity:NPC_Custody_Organist
    file: "scripts/disc3/city1/npc/scr_npc_welllady.asm" state:ENTITYSTATE_INTERACT entity:NPC_Custody_WellLady
    file: "scripts/disc3/cityinterior/npc/scr_npc_city3wife.asm" state:ENTITYSTATE_INTERACT entity:NPC_City3Wife
    file: "scripts/disc3/cityinterior/npc/scr_npc_housewitch.asm" state:ENTITYSTATE_INTERACT entity:NPC_HouseWitch
    file: "scripts/disc3/forest2/npc/scr_npc_exitbird2.asm" state:DEFAULT_STATE entity:NPC_ExitBird2
    file: "scripts/disc3/forest2/npc/scr_npc_deer2.asm" state:ENTITYSTATE_INTERACT entity:NPC_Deer2
    file: "scripts/disc3/forest2/npc/scr_npc_deer2.asm" state:DEFAULT_STATE entity:NPC_Deer2
    file: "scripts/disc2/villageinterior/npc/scr_npc_shopwoman.asm" state:ENTITYSTATE_INTERACT entity:NPC_ShopWoman
    file: "scripts/disc2/villageinterior/npc/scr_npc_shopwoman.asm" state:DEFAULT_STATE entity:NPC_ShopWoman
    file: "scripts/disc3/city1/npc/scr_npc_welllady.asm" state:ENTITYSTATE_INTERACT entity:NPC_Custody_Organist
    file: "scripts/disc3/city1/npc/scr_npc_welllady.asm" state:ENTITYSTATE_INTERACT entity:NPC_Custody_WellLady
    file: "scripts/disc3/cityinterior/npc/scr_npc_city3wife.asm" state:ENTITYSTATE_INTERACT entity:NPC_City3Wife
    file: "scripts/disc3/cityinterior/npc/scr_npc_housewitch.asm" state:ENTITYSTATE_INTERACT entity:NPC_HouseWitch
    file: "scripts/disc3/forest2/npc/scr_npc_exitbird2.asm" state:DEFAULT_STATE entity:NPC_ExitBird2
    file: "scripts/disc3/forest2/npc/scr_npc_deer2.asm" state:ENTITYSTATE_INTERACT entity:NPC_Deer2
    file: "scripts/disc3/forest2/npc/scr_npc_deer2.asm" state:DEFAULT_STATE entity:NPC_Deer2

Description:

You get 6 co.ins to activate the druids.




Dragon Fin

number:33
collectable:COLLECTABLE_DRAGON_FIN

Description:

You get this from Scragar for the activation of the dark tower entrance.




Electric Ball Toy

number:34
collectable:COLLECTABLE_SCRAGARDAUGHTERBALL
referenced in:
    file: "scripts/disc3/cathedral/npc/scr_npc_cathedral_npcs.asm" state:ENTITYSTATE_INTERACT entity:NPC_ScragarDaughter
    file: "scripts/disc3/cathedral/npc/scr_npc_cathedral_npcs.asm" state:ENTITYSTATE_INTERACT entity:NPC_ScragarDaughterBall
    file: "scripts/disc3/cathedral/npc/scr_npc_cathedral_npcs.asm" state:ENTITYSTATE_INTERACT entity:NPC_ScragarDaughter
    file: "scripts/disc3/cathedral/npc/scr_npc_cathedral_npcs.asm" state:ENTITYSTATE_INTERACT entity:NPC_ScragarDaughterBall

Description:

Lara the daughter of scragar looses her toy everytime. You have to pick it up in several rooms.




A small headache pill

number:35
collectable:COLLECTABLE_PILL_SMALL
referenced in:
    file: "scripts/disc3/cityinterior/npc/scr_npc_housewitch.asm" state:ENTITYSTATE_INTERACT entity:NPC_HouseWitch
    file: "scripts/disc3/cityinterior/npc/scr_npc_housewitch.asm" state:DEFAULT_STATE entity:NPC_HouseWitch
    file: "scripts/disc3/forest2/scr_forest2_rooms.asm" state:GAMEOBJECTID_GIANTFOOT entity:Forest2GameObjectInteract
    file: "scripts/disc3/cityinterior/npc/scr_npc_housewitch.asm" state:ENTITYSTATE_INTERACT entity:NPC_HouseWitch
    file: "scripts/disc3/cityinterior/npc/scr_npc_housewitch.asm" state:DEFAULT_STATE entity:NPC_HouseWitch
    file: "scripts/disc3/forest2/scr_forest2_rooms.asm" state:GAMEOBJECTID_GIANTFOOT entity:Forest2GameObjectInteract

Description:

This is for the giant. But first it must be enlarged.




A big headache pill

number:36
collectable:COLLECTABLE_PILL_BIG
referenced in:
    file: "scripts/disc3/cityinterior/npc/scr_npc_housewitch.asm" state:ENTITYSTATE_INTERACT entity:FX_PillExpand
    file: "scripts/disc3/forest2/scr_forest2_rooms.asm" state:GAMEOBJECTID_GIANTFOOT entity:Forest2GameObjectInteract
    file: "scripts/disc3/cityinterior/npc/scr_npc_housewitch.asm" state:ENTITYSTATE_INTERACT entity:FX_PillExpand
    file: "scripts/disc3/forest2/scr_forest2_rooms.asm" state:GAMEOBJECTID_GIANTFOOT entity:Forest2GameObjectInteract

Description:

This is for the giant on the forgotten land map.