script file name:"scripts/disc2/disccommon/scr_npc_fairy.asm"
entity name:"notnamed"
avatar:
name:fairy
psd:forest_avatars.psd
layer:7
namesize:5
script file name:"scripts/disc2/disccommon/scr_npc_fairy.asm"
entity name:"notnamed"
avatar:
name:fairy
psd:forest_avatars.psd
layer:7
namesize:5
room locations:
room:ROOM_ENTER_FOREST1 file:scripts/disc2/forest/scr_forest_rooms.asm
room:ROOM_ENTER_FOREST1 file:scripts/disc2/forest/scr_forest_rooms.asm
Just a fairy to be catched.
script file name:"scripts/disc2/disccommon/scr_npc_savy.asm"
entity name:"notnamed"
avatar:
name:gomez
psd:village_avatars.psd
layer:3
namesize:5
flags checked:
FLAG_SAVY_EXITCAVE_TALKED
FOREST_EXITBIRDWASALREADYREACHED
GOMEZ_IS_SAVING
QUESTFLAG_HOMEMODEOFF
QUESTFLAG_VILLAGE_ALTARSTONES_FINDABLE
WORLDFLAG_GOMEZ_QUEST1FLASHTALKED
flags switched:
FLAG_SAVY_EXITCAVE_TALKED
GOMEZ_IS_SAVING
POPUPFLAG_SAVY_1
WORLDFLAG_GOMEZ_QUEST1FLASHTALKED
collectables spawned:
COLLECTABLE_FEATHER
COLLECTABLE_LAMPON
COLLECTABLE_LAMPOFF
COLLECTABLE_BASICSWORD
COLLECTABLE_BOW
COLLECTABLE_GLOVE
script file name:"scripts/disc2/disccommon/scr_npc_savy.asm"
entity name:"notnamed"
avatar:
name:gomez
psd:village_avatars.psd
layer:3
namesize:5
flags checked:
FLAG_SAVY_EXITCAVE_TALKED
FOREST_EXITBIRDWASALREADYREACHED
GOMEZ_IS_SAVING
QUESTFLAG_HOMEMODEOFF
QUESTFLAG_VILLAGE_ALTARSTONES_FINDABLE
WORLDFLAG_GOMEZ_QUEST1FLASHTALKED
flags switched:
FLAG_SAVY_EXITCAVE_TALKED
GOMEZ_IS_SAVING
POPUPFLAG_SAVY_1
WORLDFLAG_GOMEZ_QUEST1FLASHTALKED
collectables spawned:
COLLECTABLE_FEATHER
COLLECTABLE_LAMPON
COLLECTABLE_LAMPOFF
COLLECTABLE_BASICSWORD
COLLECTABLE_BOW
COLLECTABLE_GLOVE
room locations:
room:8 file:scripts/disc2/village/scr_village_rooms.asm
room:ROOM_QUESTGIVER_QUEST5_ENTER file:scripts/disc2/questgiver/scr_questgiver_rooms.asm
room:ROOM_EXITCAVE_ENTER file:scripts/disc2/forest/scr_forest_rooms.asm
room:ROOM_GRAVEYARD_SAVY file:scripts/disc2/dungeon/scr_dungeon_rooms.asm
room:ROOM_TOWER_ENTRANCE file:scripts/disc3/tower/scr_tower_rooms.asm
room:15 file:scripts/disc3/endcave/scr_endcave_rooms.asm
room:1 file:scripts/disc3/cathedral/scr_cathedral_rooms.asm
room:22 file:scripts/disc3/cityinterior/scr_cityinterior_rooms.asm
room:40 file:scripts/disc3/cityinterior/scr_cityinterior_rooms.asm
room:8 file:scripts/disc2/village/scr_village_rooms.asm
room:ROOM_QUESTGIVER_QUEST5_ENTER file:scripts/disc2/questgiver/scr_questgiver_rooms.asm
room:ROOM_EXITCAVE_ENTER file:scripts/disc2/forest/scr_forest_rooms.asm
room:ROOM_GRAVEYARD_SAVY file:scripts/disc2/dungeon/scr_dungeon_rooms.asm
room:ROOM_TOWER_ENTRANCE file:scripts/disc3/tower/scr_tower_rooms.asm
room:15 file:scripts/disc3/endcave/scr_endcave_rooms.asm
room:1 file:scripts/disc3/cathedral/scr_cathedral_rooms.asm
room:22 file:scripts/disc3/cityinterior/scr_cityinterior_rooms.asm
room:40 file:scripts/disc3/cityinterior/scr_cityinterior_rooms.asm
Gommes is actually the savegame guy. But has some informations for Nora here and there.
script file name:"scripts/disc2/village/npc/scr_npc_hunter.asm"
entity name:"notnamed"
avatar:
name:calix
psd:village_avatars.psd
layer:2
namesize:5
flags checked:
QUESTFLAG_ELIONA_TALKED
QUESTFLAG_HOMEMODEOFF
WORLDFLAG_CALIX_TALKED
flags switched:
POPUPFLAG_HUNTER_1
QUESTFLAG_CALIX_TO_ELIONA
QUESTFLAG_CINTHIA_KEYGIVE
WORLDFLAG_CALIX_TALKED
script file name:"scripts/disc2/village/npc/scr_npc_hunter.asm"
entity name:"notnamed"
avatar:
name:calix
psd:village_avatars.psd
layer:2
namesize:5
flags checked:
QUESTFLAG_ELIONA_TALKED
QUESTFLAG_HOMEMODEOFF
WORLDFLAG_CALIX_TALKED
flags switched:
POPUPFLAG_HUNTER_1
QUESTFLAG_CALIX_TO_ELIONA
QUESTFLAG_CINTHIA_KEYGIVE
WORLDFLAG_CALIX_TALKED
room locations:
room:ROOM_BOATSHOUSE file:scripts/disc2/village/scr_village_rooms.asm
room:ROOM_BOATSHOUSE file:scripts/disc2/village/scr_village_rooms.asm
Calix lost his key. If you find the key you may open the boats house and get the Basicsword.
script file name:"scripts/disc2/village/npc/scr_npc_wellwife.asm"
entity name:"notnamed"
avatar:
name:cinthia
psd:village_avatars.psd
layer:4
namesize:7
flags checked:
QUESTFLAG_CINTHIA_KEYGIVE
QUESTFLAG_CIRILVISITSPARENTS
QUESTFLAG_HOMEMODEOFF
QUESTFLAG_WELLWIFEFINISHED
flags switched:
CINTHIA_GAVE_KEY
POPUPFLAG_WELLWIFE_1
QUESTFLAG_CINTHIA_KEYGIVE
QUESTFLAG_WELLWIFEFINISHED
collectables spawned:
COLLECTABLE_HUNTERS_KEY
COLLECTABLE_HUNTERS_KEY
COLLECTABLE_MANSION_KEY
COLLECTABLE_MANSION_KEY
script file name:"scripts/disc2/village/npc/scr_npc_wellwife.asm"
entity name:"notnamed"
avatar:
name:cinthia
psd:village_avatars.psd
layer:4
namesize:7
flags checked:
QUESTFLAG_CINTHIA_KEYGIVE
QUESTFLAG_CIRILVISITSPARENTS
QUESTFLAG_HOMEMODEOFF
QUESTFLAG_WELLWIFEFINISHED
flags switched:
CINTHIA_GAVE_KEY
POPUPFLAG_WELLWIFE_1
QUESTFLAG_CINTHIA_KEYGIVE
QUESTFLAG_WELLWIFEFINISHED
collectables spawned:
COLLECTABLE_HUNTERS_KEY
COLLECTABLE_HUNTERS_KEY
COLLECTABLE_MANSION_KEY
COLLECTABLE_MANSION_KEY
room locations:
room:ROOM_WELL file:scripts/disc2/village/scr_village_rooms.asm
room:ROOM_WELL file:scripts/disc2/village/scr_village_rooms.asm
Cinthia and Arix had a clash. Ciril their little girl fled because of this. If Ciril gets back you will receive the key of Calix. But before that, if you talked with Eliona, she gives you a key for the mansion ghost Clive.
script file name:"scripts/disc2/village/npc/scr_npc_wifesman.asm"
entity name:"notnamed"
avatar:
name:arix
psd:village_avatars.psd
layer:5
namesize:4
flags checked:
QUESTFLAG_HOMEMODEOFF
script file name:"scripts/disc2/village/npc/scr_npc_wifesman.asm"
entity name:"notnamed"
avatar:
name:arix
psd:village_avatars.psd
layer:5
namesize:4
flags checked:
QUESTFLAG_HOMEMODEOFF
room locations:
room:ROOM_LAKE file:scripts/disc2/village/scr_village_rooms.asm
room:ROOM_LAKE file:scripts/disc2/village/scr_village_rooms.asm
Has no function currently. Just complaining that Cinthia is gone.
script file name:"scripts/disc2/village/npc/scr_npc_beggar.asm"
entity name:"notnamed"
avatar:
name:ciril
psd:village_avatars.psd
layer:6
namesize:5
flags checked:
QUESTFLAG_HOMEMODEOFF
QUESTFLAG_TALKEDTOGHOST
flags switched:
POPUPFLAG_BEGGAR_1
QUESTFLAG_CIRILVISITSPARENTS
script file name:"scripts/disc2/village/npc/scr_npc_beggar.asm"
entity name:"notnamed"
avatar:
name:ciril
psd:village_avatars.psd
layer:6
namesize:5
flags checked:
QUESTFLAG_HOMEMODEOFF
QUESTFLAG_TALKEDTOGHOST
flags switched:
POPUPFLAG_BEGGAR_1
QUESTFLAG_CIRILVISITSPARENTS
room locations:
room:ROOM_TOOUTA file:scripts/disc2/village/scr_village_rooms.asm
room:ROOM_TOOUTA file:scripts/disc2/village/scr_village_rooms.asm
Ciril fled because of a clash between Arix and Cinthia. She is begging just for 'fun'. After she hears from the ghost Clive that her parents love her big time, she returns.
script file name:"scripts/disc2/village/npc/scr_npc_deer.asm"
entity name:"notnamed"
avatar:
name:deer
psd:village_avatars.psd
layer:7
namesize:6
switches to:eliona
switches to:eliona
flags checked:
QUESTFLAG_ELIONA_NAMED
QUESTFLAG_ELIONA_TALKED
QUESTFLAG_HOMEMODEOFF
VILLAGE_DEER_FIRSTTALK_FLAG
WORLDFLAG_CALIX_TALKED
flags switched:
POPUPFLAG_DEER_1
QUESTFLAG_ELIONA_NAMED
QUESTFLAG_ELIONA_TALKED
VILLAGE_DEER_FIRSTTALK_FLAG
script file name:"scripts/disc2/village/npc/scr_npc_deer.asm"
entity name:"notnamed"
avatar:
name:deer
psd:village_avatars.psd
layer:7
namesize:6
switches to:eliona
switches to:eliona
flags checked:
QUESTFLAG_ELIONA_NAMED
QUESTFLAG_ELIONA_TALKED
QUESTFLAG_HOMEMODEOFF
VILLAGE_DEER_FIRSTTALK_FLAG
WORLDFLAG_CALIX_TALKED
flags switched:
POPUPFLAG_DEER_1
QUESTFLAG_ELIONA_NAMED
QUESTFLAG_ELIONA_TALKED
VILLAGE_DEER_FIRSTTALK_FLAG
room locations:
room:ROOM_DEER file:scripts/disc2/village/scr_village_rooms.asm
room:ROOM_DEER file:scripts/disc2/village/scr_village_rooms.asm
Eliona is the wive of Calix. But their is a spell cast on her, so she cannot reach Calix and was transformed into a deer. She tells you to go to Cinthia after she heard of Calix lost key.
script file name:"scripts/disc2/village/npc/scr_npc_dog.asm"
entity name:"ENTITYNAME_VILLAGE_DOG"
avatar:
name:dog
psd:village_avatars.psd
layer:8
namesize:5
switches to:rufus
switches to:rufus
flags checked:
GLOBALFLAG_NIGHTON
QUESTFLAG_DOGNOWISFRIEND
QUESTFLAG_HASDOGWHISTLE
QUESTFLAG_HOMEMODEOFF
QUESTFLAG_SEARCHDOGOWNER
QUESTFLAG_TALKEDTOHOUSEHELPER
VILLAGE_DOG_FIRSTTALK_FLAG
flags switched:
POPUPFLAG_DOG_1
QUESTFLAG_DOGNOWISFRIEND
QUESTFLAG_SEARCHDOGOWNER
VILLAGE_DOG_FIRSTTALK_FLAG
soundstates:
name:SFXSTATE_DOGBARK sfxasm:sfx_dogbark.asm ins1
collectables spawned:
COLLECTABLE_DOGGHOST_WHISTLE
COLLECTABLE_DOGGHOST_WHISTLE
COLLECTABLE_DOGGHOST_WHISTLE
COLLECTABLE_DOGGHOST_WHISTLE
script file name:"scripts/disc2/village/npc/scr_npc_dog.asm"
entity name:"ENTITYNAME_VILLAGE_DOG"
avatar:
name:dog
psd:village_avatars.psd
layer:8
namesize:5
switches to:rufus
switches to:rufus
flags checked:
GLOBALFLAG_NIGHTON
QUESTFLAG_DOGNOWISFRIEND
QUESTFLAG_HASDOGWHISTLE
QUESTFLAG_HOMEMODEOFF
QUESTFLAG_SEARCHDOGOWNER
QUESTFLAG_TALKEDTOHOUSEHELPER
VILLAGE_DOG_FIRSTTALK_FLAG
flags switched:
POPUPFLAG_DOG_1
QUESTFLAG_DOGNOWISFRIEND
QUESTFLAG_SEARCHDOGOWNER
VILLAGE_DOG_FIRSTTALK_FLAG
soundstates:
name:SFXSTATE_DOGBARK sfxasm:sfx_dogbark.asm ins1
collectables spawned:
COLLECTABLE_DOGGHOST_WHISTLE
COLLECTABLE_DOGGHOST_WHISTLE
COLLECTABLE_DOGGHOST_WHISTLE
COLLECTABLE_DOGGHOST_WHISTLE
room locations:
room:ROOM_DOG file:scripts/disc2/village/scr_village_rooms.asm
room:ROOM_DOG file:scripts/disc2/village/scr_village_rooms.asm
Rufus lost his master Ciran. After hearing that his master is gone from this world and getting a dog whistle he frees the road to the eremit Nathan.
script file name:"scripts/disc2/village/npc/scr_npc_storyguy.asm"
entity name:"notnamed"
avatar:
name:aramas
psd:village_avatars.psd
layer:11
namesize:6
flags checked:
GLOBALFLAG_NIGHTON
QUESTFLAG_HOMEMODEOFF
script file name:"scripts/disc2/village/npc/scr_npc_storyguy.asm"
entity name:"notnamed"
avatar:
name:aramas
psd:village_avatars.psd
layer:11
namesize:6
flags checked:
GLOBALFLAG_NIGHTON
QUESTFLAG_HOMEMODEOFF
room locations:
room:ROOM_STORYGUY file:scripts/disc2/village/scr_village_rooms.asm
room:ROOM_STORYGUY file:scripts/disc2/village/scr_village_rooms.asm
Tells Nora a story.
script file name:"scripts/disc2/village/npc/scr_npc_dogownerghost.asm"
entity name:"notnamed"
avatar:
name:ghost
psd:village_avatars.psd
layer:9
namesize:5
switches to:ciran
switches to:ciran
flags checked:
QUESTFLAG_HASDOGWHISTLE
QUESTFLAG_HOMEMODEOFF
QUESTFLAG_SEARCHDOGOWNER
flags switched:
POPUPFLAG_DOGOWNERGHOST_1
QUESTFLAG_HASDOGWHISTLE
collectables spawned:
COLLECTABLE_DOGGHOST_WHISTLE
COLLECTABLE_DOGGHOST_WHISTLE
script file name:"scripts/disc2/village/npc/scr_npc_dogownerghost.asm"
entity name:"notnamed"
avatar:
name:ghost
psd:village_avatars.psd
layer:9
namesize:5
switches to:ciran
switches to:ciran
flags checked:
QUESTFLAG_HASDOGWHISTLE
QUESTFLAG_HOMEMODEOFF
QUESTFLAG_SEARCHDOGOWNER
flags switched:
POPUPFLAG_DOGOWNERGHOST_1
QUESTFLAG_HASDOGWHISTLE
collectables spawned:
COLLECTABLE_DOGGHOST_WHISTLE
COLLECTABLE_DOGGHOST_WHISTLE
room locations:
room:0 file:scripts/disc2/village/scr_village_rooms.asm
room:0 file:scripts/disc2/village/scr_village_rooms.asm
Ciran lives only at night. Ciran is the former master of Rufus. But he isn't alive anymore. As Sidan told Nora that dog and owner belong together, he gives Nora a dog whistle.
script file name:"scripts/disc2/villageinterior/npc/scr_npc_father.asm"
entity name:"notnamed"
avatar:
name:father
psd:villageinterior_avatars.psd
layer:6
namesize:6
flags checked:
POPUPFLAG_FATHER_1_OFF
flags switched:
POPUPFLAG_FATHER_1
POPUPFLAG_FATHER_1_OFF
collectables spawned:
COLLECTABLE_FEATHER
COLLECTABLE_NET
COLLECTABLE_KNOWNWAYS
script file name:"scripts/disc2/villageinterior/npc/scr_npc_father.asm"
entity name:"notnamed"
avatar:
name:father
psd:villageinterior_avatars.psd
layer:6
namesize:6
flags checked:
POPUPFLAG_FATHER_1_OFF
flags switched:
POPUPFLAG_FATHER_1
POPUPFLAG_FATHER_1_OFF
collectables spawned:
COLLECTABLE_FEATHER
COLLECTABLE_NET
COLLECTABLE_KNOWNWAYS
room locations:
room:34 file:scripts/disc2/villageinterior/scr_villageinterior_rooms.asm
room:34 file:scripts/disc2/villageinterior/scr_villageinterior_rooms.asm
the father of Nora!
script file name:"scripts/disc2/villageinterior/npc/scr_npc_mother.asm"
entity name:"notnamed"
avatar:
name:mother
psd:villageinterior_avatars.psd
layer:7
namesize:6
flags checked:
FOREST_SWAN_GOT_FRUIT
QUESTFLAG_HOMEMODEOFF
script file name:"scripts/disc2/villageinterior/npc/scr_npc_mother.asm"
entity name:"notnamed"
avatar:
name:mother
psd:villageinterior_avatars.psd
layer:7
namesize:6
flags checked:
FOREST_SWAN_GOT_FRUIT
QUESTFLAG_HOMEMODEOFF
room locations:
room:ROOM_ENTER_HOME file:scripts/disc2/villageinterior/scr_villageinterior_rooms.asm
room:ROOM_ENTER_HOME file:scripts/disc2/villageinterior/scr_villageinterior_rooms.asm
the mother of Nora!
script file name:"scripts/disc2/villageinterior/npc/scr_npc_questgiver.asm"
entity name:"notnamed"
avatar:
name:questor
psd:villageinterior_avatars.psd
layer:1
namesize:7
flags checked:
GLOBALFLAG_NIGHTON
QUESTFLAG_CALIX_TO_ELIONA
QUESTFLAG_DOGNOWISFRIEND
QUESTFLAG_EREMITGERDADONE
QUESTFLAG_HOMEMODEOFF
QUESTFLAG_WELLWIFEFINISHED
VILLAGE_QUESTGIVER_ONQUEST
WEIRDMONK_TALKED
flags switched:
POPUPFLAG_QUESTGIVER_1
VILLAGE_QUESTGIVER_ONQUEST
script file name:"scripts/disc2/villageinterior/npc/scr_npc_questgiver.asm"
entity name:"notnamed"
avatar:
name:questor
psd:villageinterior_avatars.psd
layer:1
namesize:7
flags checked:
GLOBALFLAG_NIGHTON
QUESTFLAG_CALIX_TO_ELIONA
QUESTFLAG_DOGNOWISFRIEND
QUESTFLAG_EREMITGERDADONE
QUESTFLAG_HOMEMODEOFF
QUESTFLAG_WELLWIFEFINISHED
VILLAGE_QUESTGIVER_ONQUEST
WEIRDMONK_TALKED
flags switched:
POPUPFLAG_QUESTGIVER_1
VILLAGE_QUESTGIVER_ONQUEST
room locations:
room:ROOM_QUESTGIVER_HOUSE file:scripts/disc2/villageinterior/scr_villageinterior_rooms.asm
room:ROOM_QUESTGIVER_HOUSE file:scripts/disc2/villageinterior/scr_villageinterior_rooms.asm
not defined currently!
script file name:"scripts/disc2/villageinterior/npc/scr_npc_shopwoman.asm"
entity name:"ENTITYNAME_VILLAGE_SHOP_GERDA"
avatar:
name:gerda
psd:villageinterior_avatars.psd
layer:2
namesize:5
flags checked:
GLOBALFLAG_NIGHTON
QUESTFLAG_DELIVERINGAMULETTOGERDA
QUESTFLAG_DELIVERINGAMULETTOGERDA_GIVING
QUESTFLAG_DELIVERINGAMULETTOGERDA_REJECTED
QUESTFLAG_HOMEMODEOFF
flags switched:
POPUPFLAG_SHOPWOMAN_1
QUESTFLAG_DELIVERINGAMULETTOGERDA_GIVING
QUESTFLAG_DELIVERINGAMULETTOGERDA_REJECTED
collectables spawned:
COLLECTABLE_WOMEN_COIN
COLLECTABLE_GERDAAMULET
COLLECTABLE_GERDAAMULET
COLLECTABLE_GERDAAMULET
COLLECTABLE_WOMEN_COIN
COLLECTABLE_GERDAAMULET
script file name:"scripts/disc2/villageinterior/npc/scr_npc_shopwoman.asm"
entity name:"ENTITYNAME_VILLAGE_SHOP_GERDA"
avatar:
name:gerda
psd:villageinterior_avatars.psd
layer:2
namesize:5
flags checked:
GLOBALFLAG_NIGHTON
QUESTFLAG_DELIVERINGAMULETTOGERDA
QUESTFLAG_DELIVERINGAMULETTOGERDA_GIVING
QUESTFLAG_DELIVERINGAMULETTOGERDA_REJECTED
QUESTFLAG_HOMEMODEOFF
flags switched:
POPUPFLAG_SHOPWOMAN_1
QUESTFLAG_DELIVERINGAMULETTOGERDA_GIVING
QUESTFLAG_DELIVERINGAMULETTOGERDA_REJECTED
collectables spawned:
COLLECTABLE_WOMEN_COIN
COLLECTABLE_GERDAAMULET
COLLECTABLE_GERDAAMULET
COLLECTABLE_GERDAAMULET
COLLECTABLE_WOMEN_COIN
COLLECTABLE_GERDAAMULET
room locations:
room:ROOM_SHOPWOMAN file:scripts/disc2/villageinterior/scr_villageinterior_rooms.asm
room:ROOM_SHOPWOMAN file:scripts/disc2/villageinterior/scr_villageinterior_rooms.asm
*Druid. Gerda is the wive of Nathan. But Nathan left her for seeing the world. After she gets an amulet from Nathan, she has a message for him.
script file name:"scripts/disc2/villageinterior/npc/scr_npc_shopman.asm"
entity name:"notnamed"
avatar:
name:john
psd:villageinterior_avatars.psd
layer:3
namesize:4
flags checked:
QUESTFLAG_HOMEMODEOFF
script file name:"scripts/disc2/villageinterior/npc/scr_npc_shopman.asm"
entity name:"notnamed"
avatar:
name:john
psd:villageinterior_avatars.psd
layer:3
namesize:4
flags checked:
QUESTFLAG_HOMEMODEOFF
room locations:
room:ROOM_SHOPMAN file:scripts/disc2/villageinterior/scr_villageinterior_rooms.asm
room:ROOM_SHOPMAN file:scripts/disc2/villageinterior/scr_villageinterior_rooms.asm
not defined currently!
script file name:"scripts/disc2/villageinterior/npc/scr_npc_eremit.asm"
entity name:"notnamed"
avatar:
name:nathan
psd:villageinterior_avatars.psd
layer:4
namesize:6
flags checked:
QUESTFLAG_DELIVERINGAMULETTOGERDA
QUESTFLAG_DELIVERINGAMULETTOGERDA_REJECTED
QUESTFLAG_EREMITGERDADONE
flags switched:
POPUPFLAG_EREMIT_1
QUESTFLAG_DELIVERINGAMULETTOGERDA
QUESTFLAG_EREMITGERDADONE
collectables spawned:
COLLECTABLE_EREMITPASSPORT
COLLECTABLE_EREMITPASSPORT
COLLECTABLE_GERDAAMULET
COLLECTABLE_GERDAAMULET
script file name:"scripts/disc2/villageinterior/npc/scr_npc_eremit.asm"
entity name:"notnamed"
avatar:
name:nathan
psd:villageinterior_avatars.psd
layer:4
namesize:6
flags checked:
QUESTFLAG_DELIVERINGAMULETTOGERDA
QUESTFLAG_DELIVERINGAMULETTOGERDA_REJECTED
QUESTFLAG_EREMITGERDADONE
flags switched:
POPUPFLAG_EREMIT_1
QUESTFLAG_DELIVERINGAMULETTOGERDA
QUESTFLAG_EREMITGERDADONE
collectables spawned:
COLLECTABLE_EREMITPASSPORT
COLLECTABLE_EREMITPASSPORT
COLLECTABLE_GERDAAMULET
COLLECTABLE_GERDAAMULET
room locations:
room:ROOM_EREMIT_HOUSE file:scripts/disc2/villageinterior/scr_villageinterior_rooms.asm
room:ROOM_EREMIT_HOUSE file:scripts/disc2/villageinterior/scr_villageinterior_rooms.asm
Nathan is the former husband of Gerda. He gives you the key to explore the whole world after he gets an message from Gerda.
script file name:"scripts/disc2/villageinterior/npc/scr_npc_mansion_ghost.asm"
entity name:"notnamed"
avatar:
name:clive
psd:villageinterior_avatars.psd
layer:5
namesize:5
flags checked:
QUESTFLAG_CIRILVISITSPARENTS
QUESTFLAG_TALKEDTOGHOST
flags switched:
POPUPFLAG_MANSIONGHOST_1
QUESTFLAG_TALKEDTOGHOST
script file name:"scripts/disc2/villageinterior/npc/scr_npc_mansion_ghost.asm"
entity name:"notnamed"
avatar:
name:clive
psd:villageinterior_avatars.psd
layer:5
namesize:5
flags checked:
QUESTFLAG_CIRILVISITSPARENTS
QUESTFLAG_TALKEDTOGHOST
flags switched:
POPUPFLAG_MANSIONGHOST_1
QUESTFLAG_TALKEDTOGHOST
room locations:
room:12 file:scripts/disc2/villageinterior/scr_villageinterior_rooms.asm
room:13 file:scripts/disc2/villageinterior/scr_villageinterior_rooms.asm
room:8 file:scripts/disc2/villageinterior/scr_villageinterior_rooms.asm
room:ROOM_ROOF_GHOST file:scripts/disc2/villageinterior/scr_villageinterior_rooms.asm
room:12 file:scripts/disc2/villageinterior/scr_villageinterior_rooms.asm
room:13 file:scripts/disc2/villageinterior/scr_villageinterior_rooms.asm
room:8 file:scripts/disc2/villageinterior/scr_villageinterior_rooms.asm
room:ROOM_ROOF_GHOST file:scripts/disc2/villageinterior/scr_villageinterior_rooms.asm
Clive is a ghost. He is the youthtimefriend of the little girl Ciril. He lives in the mansion roof. You receive a key from Cinthia to move a closet on the roof.
script file name:"scripts/disc2/forest/npc/scr_npc_witch.asm"
entity name:"notnamed"
avatar:
name:eria
psd:forest_avatars.psd
layer:1
namesize:4
flags checked:
QUESTFLAG_HOMEMODEOFF
QUESTFLAG_VILLAGE_ALTARSTONES_FINDABLE
flags switched:
POPUPFLAG_WITCH_1
QUESTFLAG_VILLAGE_ALTARSTONES_FINDABLE
soundstates:
name:40 sfxasm:sfx_thunder.asm ins1
name:41 sfxasm:sfx_charge.asm ins1
script file name:"scripts/disc2/forest/npc/scr_npc_witch.asm"
entity name:"notnamed"
avatar:
name:eria
psd:forest_avatars.psd
layer:1
namesize:4
flags checked:
QUESTFLAG_HOMEMODEOFF
QUESTFLAG_VILLAGE_ALTARSTONES_FINDABLE
flags switched:
POPUPFLAG_WITCH_1
QUESTFLAG_VILLAGE_ALTARSTONES_FINDABLE
soundstates:
name:40 sfxasm:sfx_thunder.asm ins1
name:41 sfxasm:sfx_charge.asm ins1
room locations:
room:ROOM_FOREST_WITCH file:scripts/disc2/forest/scr_forest_rooms.asm
room:ROOM_FOREST_WITCH file:scripts/disc2/forest/scr_forest_rooms.asm
The witch Eria removes a spell which hid three gemstones. These gemstones can be used to restore the people back from beeing blinking blue particles.
script file name:"scripts/disc2/forest/npc/scr_npc_househelper.asm"
entity name:"notnamed"
avatar:
name:sidan
psd:forest_avatars.psd
layer:2
namesize:5
flags checked:
QUESTFLAG_HOMEMODEOFF
QUESTFLAG_TALKEDTOHOUSEHELPER
flags switched:
POPUPFLAG_HOUSEHELPER_1
QUESTFLAG_TALKEDTOHOUSEHELPER
script file name:"scripts/disc2/forest/npc/scr_npc_househelper.asm"
entity name:"notnamed"
avatar:
name:sidan
psd:forest_avatars.psd
layer:2
namesize:5
flags checked:
QUESTFLAG_HOMEMODEOFF
QUESTFLAG_TALKEDTOHOUSEHELPER
flags switched:
POPUPFLAG_HOUSEHELPER_1
QUESTFLAG_TALKEDTOHOUSEHELPER
room locations:
room:ROOM_FOREST_HOUSEHELPER file:scripts/disc2/forest/scr_forest_rooms.asm
room:ROOM_FOREST_HOUSEHELPER file:scripts/disc2/forest/scr_forest_rooms.asm
Sidan just tells you that Rufus the dog had a master Ciran. And thus enables the quest for Rufus and the ghost.
script file name:"scripts/disc2/forest/npc/scr_npc_weirdmonk.asm"
entity name:"notnamed"
avatar:
name:starges
psd:forest_avatars.psd
layer:3
namesize:7
flags checked:
WORLDFLAG_FORESTSTAIR
flags switched:
WEIRDMONK_TALKED
script file name:"scripts/disc2/forest/npc/scr_npc_weirdmonk.asm"
entity name:"notnamed"
avatar:
name:starges
psd:forest_avatars.psd
layer:3
namesize:7
flags checked:
WORLDFLAG_FORESTSTAIR
flags switched:
WEIRDMONK_TALKED
room locations:
room:ROOM_FOREST_STAIRS file:scripts/disc2/forest/scr_forest_rooms.asm
room:ROOM_FOREST_STAIRS file:scripts/disc2/forest/scr_forest_rooms.asm
The wird monk, tells you obfuscated about the switches in this place.
script file name:"scripts/disc2/forest/npc/scr_npc_forestguardians.asm"
entity name:"ENTITYNAME_FORESTGUARD"
avatar:
name:guardian
psd:forest_avatars.psd
layer:4
namesize:8
flags checked:
GLOBALFLAG_NIGHTON
QUESTFLAG_HOMEMODEOFF
SHOWN_PASSPORT_TO_FORESTGUARDS
flags switched:
POPUPFLAG_FORESTGUARDIANS_1
SHOWN_PASSPORT_TO_FORESTGUARDS
collectables spawned:
COLLECTABLE_EREMITPASSPORT
COLLECTABLE_EREMITPASSPORT
script file name:"scripts/disc2/forest/npc/scr_npc_forestguardians.asm"
entity name:"ENTITYNAME_FORESTGUARD"
avatar:
name:guardian
psd:forest_avatars.psd
layer:4
namesize:8
flags checked:
GLOBALFLAG_NIGHTON
QUESTFLAG_HOMEMODEOFF
SHOWN_PASSPORT_TO_FORESTGUARDS
flags switched:
POPUPFLAG_FORESTGUARDIANS_1
SHOWN_PASSPORT_TO_FORESTGUARDS
collectables spawned:
COLLECTABLE_EREMITPASSPORT
COLLECTABLE_EREMITPASSPORT
room locations:
room:ROOM_FOREST_GUARDIANS file:scripts/disc2/forest/scr_forest_rooms.asm
room:ROOM_FOREST_GUARDIANS file:scripts/disc2/forest/scr_forest_rooms.asm
The guardians want a passport to let you go further in the quest.
script file name:"scripts/disc2/forest/npc/scr_npc_swan.asm"
entity name:"ENTITYNAME_SWAN"
avatar:
name:swan
psd:forest_avatars.psd
layer:5
namesize:4
flags checked:
FOREST_SWAN_FIRSTTALK_FLAG
FOREST_SWAN_GOT_FRUIT
GLOBALFLAG_NIGHTON
QUESTFLAG_HOMEMODEOFF
flags switched:
FOREST_SWAN_FIRSTTALK_FLAG
FOREST_SWAN_GOT_FRUIT
POPUPFLAG_SWAN_1
collectables spawned:
COLLECTABLE_FRUIT
COLLECTABLE_FRUIT
COLLECTABLE_FRUIT
COLLECTABLE_FRUIT
script file name:"scripts/disc2/forest/npc/scr_npc_swan.asm"
entity name:"ENTITYNAME_SWAN"
avatar:
name:swan
psd:forest_avatars.psd
layer:5
namesize:4
flags checked:
FOREST_SWAN_FIRSTTALK_FLAG
FOREST_SWAN_GOT_FRUIT
GLOBALFLAG_NIGHTON
QUESTFLAG_HOMEMODEOFF
flags switched:
FOREST_SWAN_FIRSTTALK_FLAG
FOREST_SWAN_GOT_FRUIT
POPUPFLAG_SWAN_1
collectables spawned:
COLLECTABLE_FRUIT
COLLECTABLE_FRUIT
COLLECTABLE_FRUIT
COLLECTABLE_FRUIT
room locations:
room:ROOM_FOREST_ENTRANCE_GRAVEYARD file:scripts/disc2/forest/scr_forest_rooms.asm
room:ROOM_FOREST_SWAN file:scripts/disc2/forest/scr_forest_rooms.asm
room:ROOM_FOREST_ENTRANCE_GRAVEYARD file:scripts/disc2/forest/scr_forest_rooms.asm
room:ROOM_FOREST_SWAN file:scripts/disc2/forest/scr_forest_rooms.asm
The swan wants an Apogy fruit. It will transport you to the hidden cemetary.
script file name:"scripts/disc2/forest/npc/scr_npc_exitbird.asm"
entity name:"notnamed"
avatar:
name:symbian
psd:forest_avatars.psd
layer:6
namesize:7
flags checked:
HINTS_ATLEAST_TRIGGERED_ONCE
WORLDFLAG_WASFLYINGOVEROCEAN
flags switched:
FOREST_EXITBIRDWASALREADYREACHED
HINTS_ATLEAST_TRIGGERED_ONCE
POPUPFLAG_EXITBIRD_1
WORLDFLAG_WASFLYINGOVEROCEAN
collectables spawned:
COLLECTABLE_LAMPON
COLLECTABLE_LAMPOFF
COLLECTABLE_BASICSWORD
COLLECTABLE_BOW
COLLECTABLE_GLOVE
script file name:"scripts/disc2/forest/npc/scr_npc_exitbird.asm"
entity name:"notnamed"
avatar:
name:symbian
psd:forest_avatars.psd
layer:6
namesize:7
flags checked:
HINTS_ATLEAST_TRIGGERED_ONCE
WORLDFLAG_WASFLYINGOVEROCEAN
flags switched:
FOREST_EXITBIRDWASALREADYREACHED
HINTS_ATLEAST_TRIGGERED_ONCE
POPUPFLAG_EXITBIRD_1
WORLDFLAG_WASFLYINGOVEROCEAN
collectables spawned:
COLLECTABLE_LAMPON
COLLECTABLE_LAMPOFF
COLLECTABLE_BASICSWORD
COLLECTABLE_BOW
COLLECTABLE_GLOVE
room locations:
room:ROOM_EXITCAVE_EXITBIRD file:scripts/disc2/forest/scr_forest_rooms.asm
room:ROOM_EXITCAVE_EXITBIRD file:scripts/disc2/forest/scr_forest_rooms.asm
Brings Nora to Rybola.
script file name:"scripts/disc2/exitcave/foes/scr_enemy_exitcave_foes.asm"
entity name:"notnamed"
avatar:
name:mechanix
psd:dungeon_avatars.psd
layer:1
namesize:8
flags checked:
FLAG_EXITCAVE_ENDCHESTSFOUND
MECHANIX_ENERGY_OFF
WORLDFLAG_EXITCAVE_ENDCHESTS
WORLDFLAG_EXITCAVE_WALL2
flags switched:
MECHANIX_ENERGY_OFF
WORLDFLAG_EXITCAVE_ENDCHESTS
script file name:"scripts/disc2/exitcave/foes/scr_enemy_exitcave_foes.asm"
entity name:"notnamed"
avatar:
name:mechanix
psd:dungeon_avatars.psd
layer:1
namesize:8
flags checked:
FLAG_EXITCAVE_ENDCHESTSFOUND
MECHANIX_ENERGY_OFF
WORLDFLAG_EXITCAVE_ENDCHESTS
WORLDFLAG_EXITCAVE_WALL2
flags switched:
MECHANIX_ENERGY_OFF
WORLDFLAG_EXITCAVE_ENDCHESTS
room locations:
room:17 file:scripts/disc2/exitcave/scr_exitcave_rooms.asm
room:24 file:scripts/disc2/exitcave/scr_exitcave_rooms.asm
room:17 file:scripts/disc2/exitcave/scr_exitcave_rooms.asm
room:24 file:scripts/disc2/exitcave/scr_exitcave_rooms.asm
Placed in the last dungeon of Mandil. He is out of energy and needs that to be told to his constructor Scragar.
script file name:"scripts/disc3/cathedral/npc/scr_npc_cathedral_npcs.asm"
entity name:"ENTITYNAME_SCRAGARDAUGHTER"
avatar:
name:scragar
psd:cathedral_avatars.psd
layer:1
namesize:7
name:scragar
psd:cathedral_avatars.psd
layer:1
namesize:7
name:lara
psd:cathedral_avatars.psd
layer:2
namesize:4
flags switched:
POPUPFLAG_SCRAGARDAUGHTERBALL_2
collectables spawned:
COLLECTABLE_DRAGONSCALE
COLLECTABLE_SCRAGARDAUGHTERBALL
COLLECTABLE_SCRAGARDAUGHTERBALL
script file name:"scripts/disc3/cathedral/npc/scr_npc_cathedral_npcs.asm"
entity name:"ENTITYNAME_SCRAGARDAUGHTER"
avatar:
name:scragar
psd:cathedral_avatars.psd
layer:1
namesize:7
name:scragar
psd:cathedral_avatars.psd
layer:1
namesize:7
name:lara
psd:cathedral_avatars.psd
layer:2
namesize:4
flags switched:
POPUPFLAG_SCRAGARDAUGHTERBALL_2
collectables spawned:
COLLECTABLE_DRAGONSCALE
COLLECTABLE_SCRAGARDAUGHTERBALL
COLLECTABLE_SCRAGARDAUGHTERBALL
room locations:
room:17 file:scripts/disc3/cathedral/scr_cathedral_rooms.asm
room:34 file:scripts/disc3/cathedral/scr_cathedral_rooms.asm
room:36 file:scripts/disc3/cathedral/scr_cathedral_rooms.asm
room:37 file:scripts/disc3/cathedral/scr_cathedral_rooms.asm
room:39 file:scripts/disc3/cathedral/scr_cathedral_rooms.asm
room:54 file:scripts/disc3/cathedral/scr_cathedral_rooms.asm
room:17 file:scripts/disc3/cathedral/scr_cathedral_rooms.asm
room:34 file:scripts/disc3/cathedral/scr_cathedral_rooms.asm
room:36 file:scripts/disc3/cathedral/scr_cathedral_rooms.asm
room:37 file:scripts/disc3/cathedral/scr_cathedral_rooms.asm
room:39 file:scripts/disc3/cathedral/scr_cathedral_rooms.asm
room:54 file:scripts/disc3/cathedral/scr_cathedral_rooms.asm
Has a daughter Lara. Gives you a dragon fin to activate the dark tower entrance.
script file name:"scripts/disc3/cathedral/npc/scr_npc_cathedral_npcs.asm"
entity name:"ENTITYNAME_SCRAGARDAUGHTER"
avatar:
name:scragar
psd:cathedral_avatars.psd
layer:1
namesize:7
name:scragar
psd:cathedral_avatars.psd
layer:1
namesize:7
name:lara
psd:cathedral_avatars.psd
layer:2
namesize:4
flags switched:
POPUPFLAG_SCRAGARDAUGHTERBALL_2
collectables spawned:
COLLECTABLE_DRAGONSCALE
COLLECTABLE_SCRAGARDAUGHTERBALL
COLLECTABLE_SCRAGARDAUGHTERBALL
script file name:"scripts/disc3/cathedral/npc/scr_npc_cathedral_npcs.asm"
entity name:"ENTITYNAME_SCRAGARDAUGHTER"
avatar:
name:scragar
psd:cathedral_avatars.psd
layer:1
namesize:7
name:scragar
psd:cathedral_avatars.psd
layer:1
namesize:7
name:lara
psd:cathedral_avatars.psd
layer:2
namesize:4
flags switched:
POPUPFLAG_SCRAGARDAUGHTERBALL_2
collectables spawned:
COLLECTABLE_DRAGONSCALE
COLLECTABLE_SCRAGARDAUGHTERBALL
COLLECTABLE_SCRAGARDAUGHTERBALL
room locations:
room:17 file:scripts/disc3/cathedral/scr_cathedral_rooms.asm
room:34 file:scripts/disc3/cathedral/scr_cathedral_rooms.asm
room:36 file:scripts/disc3/cathedral/scr_cathedral_rooms.asm
room:37 file:scripts/disc3/cathedral/scr_cathedral_rooms.asm
room:39 file:scripts/disc3/cathedral/scr_cathedral_rooms.asm
room:54 file:scripts/disc3/cathedral/scr_cathedral_rooms.asm
room:17 file:scripts/disc3/cathedral/scr_cathedral_rooms.asm
room:34 file:scripts/disc3/cathedral/scr_cathedral_rooms.asm
room:36 file:scripts/disc3/cathedral/scr_cathedral_rooms.asm
room:37 file:scripts/disc3/cathedral/scr_cathedral_rooms.asm
room:39 file:scripts/disc3/cathedral/scr_cathedral_rooms.asm
room:54 file:scripts/disc3/cathedral/scr_cathedral_rooms.asm
Daughter of Scragar. Her toy is flipping out every time. Needs Nora to collect the toy several times from other rooms.
script file name:"scripts/disc3/city1/npc/scr_npc_cop.asm"
entity name:"notnamed"
flags checked:
COP_CAGES_ESMERALDA
COP_TALKED
ESMERALDA_NOTICED_COP
WELLLADY_PACKAGE_NOTICED_BY_COP
flags switched:
COP_CAGES_ESMERALDA
COP_TALKED
POPUPFLAG_COP_2
WELLLADY_PACKAGE_NOTICED_BY_COP
script file name:"scripts/disc3/city1/npc/scr_npc_cop.asm"
entity name:"notnamed"
flags checked:
COP_CAGES_ESMERALDA
COP_TALKED
ESMERALDA_NOTICED_COP
WELLLADY_PACKAGE_NOTICED_BY_COP
flags switched:
COP_CAGES_ESMERALDA
COP_TALKED
POPUPFLAG_COP_2
WELLLADY_PACKAGE_NOTICED_BY_COP
room locations:
room:18 file:scripts/disc3/city1/scr_city1_rooms.asm
room:18 file:scripts/disc3/city1/scr_city1_rooms.asm
Is a conspiracy guy. Gets two girls to jail. Also his real name is Zacko.
script file name:"scripts/disc3/city1/npc/scr_npc_statue.asm"
entity name:"ENTITYNAME_STATUE"
avatar:
name:pories
psd:city1_avatars.psd
layer:4
namesize:6
name:pories
psd:city1_avatars.psd
layer:7
namesize:6
flags checked:
STATUE_TALKED
STATUE_UNFREEZED
flags switched:
POPUPFLAG_STATUE_2
STATUE_TALKED
STATUE_UNFREEZED
collectables spawned:
COLLECTABLE_FIRESPELL
COLLECTABLE_FIRESPELL
COLLECTABLE_PAINTING_DEER
script file name:"scripts/disc3/city1/npc/scr_npc_statue.asm"
entity name:"ENTITYNAME_STATUE"
avatar:
name:pories
psd:city1_avatars.psd
layer:4
namesize:6
name:pories
psd:city1_avatars.psd
layer:7
namesize:6
flags checked:
STATUE_TALKED
STATUE_UNFREEZED
flags switched:
POPUPFLAG_STATUE_2
STATUE_TALKED
STATUE_UNFREEZED
collectables spawned:
COLLECTABLE_FIRESPELL
COLLECTABLE_FIRESPELL
COLLECTABLE_PAINTING_DEER
room locations:
room:7 file:scripts/disc3/city1/scr_city1_rooms.asm
room:7 file:scripts/disc3/city1/scr_city1_rooms.asm
A guy turned into a statue by too much practicing it. You need a fire spell to relieve him. He gives you a picture of a place of a deer on the map.
script file name:"scripts/disc3/city1/npc/scr_npc_welllady.asm"
entity name:"ENTITYNAME_SMUGGLERGIRL"
avatar:
name:ludmilla
psd:city1_avatars.psd
layer:6
namesize:8
flags checked:
WELLLADY_CONTACTED_ALREADY
WELLLADY_PACKAGE_APPLIED
WELLLADY_PACKAGE_GOTTEN
flags switched:
POPUPFLAG_CUSTODYORGANIST_2
POPUPFLAG_CUSTODYWELLLADY_2
POPUPFLAG_WELLLADY_2
POPUPFLAG_WELLWITCH_2
WELLLADY_CONTACTED_ALREADY
WELLLADY_IN_CUSTODY
WELLLADY_PACKAGE_APPLIED
WELLWITCH_GONE
collectables spawned:
COLLECTABLE_WOMEN_COIN
COLLECTABLE_WOMEN_COIN
COLLECTABLE_WOMEN_COIN
COLLECTABLE_WOMEN_COIN
COLLECTABLE_PACKET_SMUGGLER
COLLECTABLE_PACKET_SMUGGLER
COLLECTABLE_WOMEN_COIN
COLLECTABLE_WOMEN_COIN
script file name:"scripts/disc3/city1/npc/scr_npc_welllady.asm"
entity name:"ENTITYNAME_SMUGGLERGIRL"
avatar:
name:ludmilla
psd:city1_avatars.psd
layer:6
namesize:8
flags checked:
WELLLADY_CONTACTED_ALREADY
WELLLADY_PACKAGE_APPLIED
WELLLADY_PACKAGE_GOTTEN
flags switched:
POPUPFLAG_CUSTODYORGANIST_2
POPUPFLAG_CUSTODYWELLLADY_2
POPUPFLAG_WELLLADY_2
POPUPFLAG_WELLWITCH_2
WELLLADY_CONTACTED_ALREADY
WELLLADY_IN_CUSTODY
WELLLADY_PACKAGE_APPLIED
WELLWITCH_GONE
collectables spawned:
COLLECTABLE_WOMEN_COIN
COLLECTABLE_WOMEN_COIN
COLLECTABLE_WOMEN_COIN
COLLECTABLE_WOMEN_COIN
COLLECTABLE_PACKET_SMUGGLER
COLLECTABLE_PACKET_SMUGGLER
COLLECTABLE_WOMEN_COIN
COLLECTABLE_WOMEN_COIN
room locations:
room:19 file:scripts/disc3/city1/scr_city1_rooms.asm
room:31 file:scripts/disc3/cityinterior/scr_cityinterior_rooms.asm
room:19 file:scripts/disc3/city1/scr_city1_rooms.asm
room:31 file:scripts/disc3/cityinterior/scr_cityinterior_rooms.asm
*Druid. Professional smuggler. She gives you a order to receive a paket a verlinghofen. And finally gets arested by the cop tildon.
script file name:"scripts/disc3/city3/npc/scr_npc_bridgeguy.asm"
entity name:"notnamed"
avatar:
name:ludolf
psd:city3_avatars.psd
layer:1
namesize:6
flags checked:
BRIDGEGUY_SHOULDCLEANNOTCLEAR
CITY3_BRIDGEGUY_DEACTIVATED
flags switched:
CITY3_BRIDGEGUY_DEACTIVATED
CITY3_TALKED_TO_BRIDGE_GUY_ALREADY_ONCE
POPUPFLAG_BRIDGEGUY_2
script file name:"scripts/disc3/city3/npc/scr_npc_bridgeguy.asm"
entity name:"notnamed"
avatar:
name:ludolf
psd:city3_avatars.psd
layer:1
namesize:6
flags checked:
BRIDGEGUY_SHOULDCLEANNOTCLEAR
CITY3_BRIDGEGUY_DEACTIVATED
flags switched:
CITY3_BRIDGEGUY_DEACTIVATED
CITY3_TALKED_TO_BRIDGE_GUY_ALREADY_ONCE
POPUPFLAG_BRIDGEGUY_2
room locations:
room:12 file:scripts/disc3/city3/scr_city3_rooms.asm
room:12 file:scripts/disc3/city3/scr_city3_rooms.asm
He is standing on the bridge since ages. He didn't understood that he should clean the bridge not clear the bridge.
script file name:"scripts/disc3/cityinterior/npc/scr_npc_city3wife.asm"
entity name:"ENTITYNAME_SARCOPHAGGIRL"
avatar:
name:lucia
psd:cityinterior_avatars.psd
layer:2
namesize:5
flags checked:
CITY3_TALKED_TO_BRIDGE_GUY_ALREADY_ONCE
HOLOGRAMSWITCHCANBEENABLED
HOLOGRAMSWITCHON
flags switched:
BRIDGEGUY_SHOULDCLEANNOTCLEAR
HOLOGRAMSWITCHCANBEENABLED
POPUPFLAG_CITY3WIFE_2
collectables spawned:
COLLECTABLE_WOMEN_COIN
COLLECTABLE_WOMEN_COIN
script file name:"scripts/disc3/cityinterior/npc/scr_npc_city3wife.asm"
entity name:"ENTITYNAME_SARCOPHAGGIRL"
avatar:
name:lucia
psd:cityinterior_avatars.psd
layer:2
namesize:5
flags checked:
CITY3_TALKED_TO_BRIDGE_GUY_ALREADY_ONCE
HOLOGRAMSWITCHCANBEENABLED
HOLOGRAMSWITCHON
flags switched:
BRIDGEGUY_SHOULDCLEANNOTCLEAR
HOLOGRAMSWITCHCANBEENABLED
POPUPFLAG_CITY3WIFE_2
collectables spawned:
COLLECTABLE_WOMEN_COIN
COLLECTABLE_WOMEN_COIN
room locations:
room:33 file:scripts/disc3/cityinterior/scr_cityinterior_rooms.asm
room:33 file:scripts/disc3/cityinterior/scr_cityinterior_rooms.asm
*Druid. She is sleeping in an sarcophaque. Since hundreds of years. Appears as hologram and needs Nora to switch a switch in a nearby forest. Is the wife of Ludolf.
script file name:"scripts/disc3/cityinterior/npc/scr_npc_housewitch.asm"
entity name:"ENTITYNAME_HOUSEWITCH"
avatar:
name:rahe
psd:cityinterior_avatars.psd
layer:4
namesize:4
flags checked:
HOUSEWITCH_NEED_PILL_TALK
WITCH_ALLHERBSGIVEN
WITCH_ATLEASTONEHERBGIVEN
WITCH_CEREMONYFINISHED
WITCH_ENUMERATEDHERBSALREADY
flags switched:
POPUPFLAG_HOUSEWITCH_2
WITCH_ALLHERBSGIVEN
WITCH_ALREADYTALKED
WITCH_ATLEASTONEHERBGIVEN
WITCH_CEREMONYFINISHED
WITCH_ENUMERATEDHERBSALREADY
collectables spawned:
COLLECTABLE_PILL_BIG
COLLECTABLE_PILL_SMALL
COLLECTABLE_PILL_SMALL
COLLECTABLE_HERB1
COLLECTABLE_HERB2
COLLECTABLE_HERB3
COLLECTABLE_HERB4
COLLECTABLE_HERB5
COLLECTABLE_WOMEN_COIN
COLLECTABLE_WOMEN_COIN
COLLECTABLE_PILL_SMALL
COLLECTABLE_HERB5
COLLECTABLE_HERB4
COLLECTABLE_HERB3
COLLECTABLE_HERB2
COLLECTABLE_HERB1
script file name:"scripts/disc3/cityinterior/npc/scr_npc_housewitch.asm"
entity name:"ENTITYNAME_HOUSEWITCH"
avatar:
name:rahe
psd:cityinterior_avatars.psd
layer:4
namesize:4
flags checked:
HOUSEWITCH_NEED_PILL_TALK
WITCH_ALLHERBSGIVEN
WITCH_ATLEASTONEHERBGIVEN
WITCH_CEREMONYFINISHED
WITCH_ENUMERATEDHERBSALREADY
flags switched:
POPUPFLAG_HOUSEWITCH_2
WITCH_ALLHERBSGIVEN
WITCH_ALREADYTALKED
WITCH_ATLEASTONEHERBGIVEN
WITCH_CEREMONYFINISHED
WITCH_ENUMERATEDHERBSALREADY
collectables spawned:
COLLECTABLE_PILL_BIG
COLLECTABLE_PILL_SMALL
COLLECTABLE_PILL_SMALL
COLLECTABLE_HERB1
COLLECTABLE_HERB2
COLLECTABLE_HERB3
COLLECTABLE_HERB4
COLLECTABLE_HERB5
COLLECTABLE_WOMEN_COIN
COLLECTABLE_WOMEN_COIN
COLLECTABLE_PILL_SMALL
COLLECTABLE_HERB5
COLLECTABLE_HERB4
COLLECTABLE_HERB3
COLLECTABLE_HERB2
COLLECTABLE_HERB1
room locations:
room:36 file:scripts/disc3/cityinterior/scr_cityinterior_rooms.asm
room:36 file:scripts/disc3/cityinterior/scr_cityinterior_rooms.asm
*Druid. Is a witch living in an solitary house in the forgotten land. Transforms with witchcraft a headache pill for the giant from small to big.
script file name:"scripts/disc3/cityinterior/npc/scr_npc_organist.asm"
entity name:"notnamed"
flags checked:
COP_TALKED
ESMERALDA_NOTICED_COP
flags switched:
ESMERALDA_NOTICED_COP
POPUPFLAG_ORGANIST_2
script file name:"scripts/disc3/cityinterior/npc/scr_npc_organist.asm"
entity name:"notnamed"
flags checked:
COP_TALKED
ESMERALDA_NOTICED_COP
flags switched:
ESMERALDA_NOTICED_COP
POPUPFLAG_ORGANIST_2
room locations:
room:27 file:scripts/disc3/cityinterior/scr_cityinterior_rooms.asm
room:27 file:scripts/disc3/cityinterior/scr_cityinterior_rooms.asm
*Druid. Is an organist. Wants to get the cop Tildon. Gets jailed by him.
script file name:"scripts/disc3/forest2/npc/scr_npc_deer2.asm"
entity name:"ENTITYNAME_DEERELIONA"
avatar:
name:eliona
psd:village_avatars.psd
layer:7
namesize:6
name:eliona
psd:forest2_avatars.psd
layer:2
namesize:6
flags checked:
FOREST2_ELIONA_TRANSFORMED
flags switched:
FOREST2_ELIONA_TRANSFORMED
POPUPFLAG_DEER2_2
collectables spawned:
COLLECTABLE_WOMEN_COIN
COLLECTABLE_WOMEN_COIN
COLLECTABLE_WOMEN_COIN
script file name:"scripts/disc3/forest2/npc/scr_npc_deer2.asm"
entity name:"ENTITYNAME_DEERELIONA"
avatar:
name:eliona
psd:village_avatars.psd
layer:7
namesize:6
name:eliona
psd:forest2_avatars.psd
layer:2
namesize:6
flags checked:
FOREST2_ELIONA_TRANSFORMED
flags switched:
FOREST2_ELIONA_TRANSFORMED
POPUPFLAG_DEER2_2
collectables spawned:
COLLECTABLE_WOMEN_COIN
COLLECTABLE_WOMEN_COIN
COLLECTABLE_WOMEN_COIN
room locations:
room:ROOM_DEERPLACE file:scripts/disc3/forest2/scr_forest2_rooms.asm
room:ROOM_DEERPLACE file:scripts/disc3/forest2/scr_forest2_rooms.asm
*Druid. The deer from Mandil (other disc side) appearing again. Shes a druid and lives on a clearing as hinted by the picture of Pories.
script file name:"scripts/disc3/forest2/npc/scr_npc_horse.asm"
entity name:"notnamed"
flags checked:
LYKIACONNECTOR_HORSE_TALKEDONCE
flags switched:
LYKIACONNECTOR_HORSE_TALKEDONCE
POPUPFLAG_HORSE_2
script file name:"scripts/disc3/forest2/npc/scr_npc_horse.asm"
entity name:"notnamed"
flags checked:
LYKIACONNECTOR_HORSE_TALKEDONCE
flags switched:
LYKIACONNECTOR_HORSE_TALKEDONCE
POPUPFLAG_HORSE_2
room locations:
room:ROOM_DARK_TOWER_BEGIN file:scripts/disc3/forest2/scr_forest2_rooms.asm
room:ROOM_FOREST2_HORSE_OLDEXIT file:scripts/disc3/forest2/scr_forest2_rooms.asm
room:ROOM_LYKIACONNECTOR file:scripts/disc3/forest2/scr_forest2_rooms.asm
room:ROOM_DARK_TOWER_BEGIN file:scripts/disc3/forest2/scr_forest2_rooms.asm
room:ROOM_FOREST2_HORSE_OLDEXIT file:scripts/disc3/forest2/scr_forest2_rooms.asm
room:ROOM_LYKIACONNECTOR file:scripts/disc3/forest2/scr_forest2_rooms.asm
Your faithful horse waiting for you.
script file name:"scripts/disc3/mapdisc3/npc/scr_npc_mapgiant.asm"
entity name:"notnamed"
avatar:
name:lisa
psd:forest2_avatars.psd
layer:3
namesize:4
flags checked:
GIANTGIRL_CURED
flags switched:
HOUSEWITCH_NEED_PILL_TALK
script file name:"scripts/disc3/mapdisc3/npc/scr_npc_mapgiant.asm"
entity name:"notnamed"
avatar:
name:lisa
psd:forest2_avatars.psd
layer:3
namesize:4
flags checked:
GIANTGIRL_CURED
flags switched:
HOUSEWITCH_NEED_PILL_TALK
room locations:
room:9 file:scripts/disc3/mapdisc3/scr_mapdisc3_rooms.asm
room:ROOM_MAPGIANT file:scripts/disc3/forest2/scr_forest2_rooms.asm
room:9 file:scripts/disc3/mapdisc3/scr_mapdisc3_rooms.asm
room:ROOM_MAPGIANT file:scripts/disc3/forest2/scr_forest2_rooms.asm
A giant with a serious headache to be healed by a big pill.
room locations:
room:3 file:scripts/disc3/tower/scr_tower_rooms3and4.asm
room:15 file:scripts/disc3/mapdisc3/scr_mapdisc3_rooms.asm
room:3 file:scripts/disc3/tower/scr_tower_rooms3and4.asm
room:15 file:scripts/disc3/mapdisc3/scr_mapdisc3_rooms.asm
Needs a propper name, yet. Is an old friend of Nora and transports her into the forgotten land.