NPC Characters


Fairy

script file name:"scripts/disc2/disccommon/scr_npc_fairy.asm"
entity name:"notnamed"
avatar:
    name:fairy
    psd:forest_avatars.psd
    layer:7
    namesize:5
script file name:"scripts/disc2/disccommon/scr_npc_fairy.asm"
entity name:"notnamed"
avatar:
    name:fairy
    psd:forest_avatars.psd
    layer:7
    namesize:5
room locations:
    room:ROOM_ENTER_FOREST1 file:scripts/disc2/forest/scr_forest_rooms.asm
    room:ROOM_ENTER_FOREST1 file:scripts/disc2/forest/scr_forest_rooms.asm

Sprite Frames:

Belonging to quests:

Just a fairy to be catched.




Gomez

script file name:"scripts/disc2/disccommon/scr_npc_savy.asm"
entity name:"notnamed"
avatar:
    name:gomez
    psd:village_avatars.psd
    layer:3
    namesize:5
flags checked:
    FLAG_SAVY_EXITCAVE_TALKED
    FOREST_EXITBIRDWASALREADYREACHED
    GOMEZ_IS_SAVING
    QUESTFLAG_HOMEMODEOFF
    QUESTFLAG_VILLAGE_ALTARSTONES_FINDABLE
    WORLDFLAG_GOMEZ_QUEST1FLASHTALKED
flags switched:
    FLAG_SAVY_EXITCAVE_TALKED
    GOMEZ_IS_SAVING
    POPUPFLAG_SAVY_1
    WORLDFLAG_GOMEZ_QUEST1FLASHTALKED
collectables spawned:
    COLLECTABLE_FEATHER
    COLLECTABLE_LAMPON
    COLLECTABLE_LAMPOFF
    COLLECTABLE_BASICSWORD
    COLLECTABLE_BOW
    COLLECTABLE_GLOVE
script file name:"scripts/disc2/disccommon/scr_npc_savy.asm"
entity name:"notnamed"
avatar:
    name:gomez
    psd:village_avatars.psd
    layer:3
    namesize:5
flags checked:
    FLAG_SAVY_EXITCAVE_TALKED
    FOREST_EXITBIRDWASALREADYREACHED
    GOMEZ_IS_SAVING
    QUESTFLAG_HOMEMODEOFF
    QUESTFLAG_VILLAGE_ALTARSTONES_FINDABLE
    WORLDFLAG_GOMEZ_QUEST1FLASHTALKED
flags switched:
    FLAG_SAVY_EXITCAVE_TALKED
    GOMEZ_IS_SAVING
    POPUPFLAG_SAVY_1
    WORLDFLAG_GOMEZ_QUEST1FLASHTALKED
collectables spawned:
    COLLECTABLE_FEATHER
    COLLECTABLE_LAMPON
    COLLECTABLE_LAMPOFF
    COLLECTABLE_BASICSWORD
    COLLECTABLE_BOW
    COLLECTABLE_GLOVE
room locations:
    room:8 file:scripts/disc2/village/scr_village_rooms.asm
    room:ROOM_QUESTGIVER_QUEST5_ENTER file:scripts/disc2/questgiver/scr_questgiver_rooms.asm
    room:ROOM_EXITCAVE_ENTER file:scripts/disc2/forest/scr_forest_rooms.asm
    room:ROOM_GRAVEYARD_SAVY file:scripts/disc2/dungeon/scr_dungeon_rooms.asm
    room:ROOM_TOWER_ENTRANCE file:scripts/disc3/tower/scr_tower_rooms.asm
    room:15 file:scripts/disc3/endcave/scr_endcave_rooms.asm
    room:1 file:scripts/disc3/cathedral/scr_cathedral_rooms.asm
    room:22 file:scripts/disc3/cityinterior/scr_cityinterior_rooms.asm
    room:40 file:scripts/disc3/cityinterior/scr_cityinterior_rooms.asm
    room:8 file:scripts/disc2/village/scr_village_rooms.asm
    room:ROOM_QUESTGIVER_QUEST5_ENTER file:scripts/disc2/questgiver/scr_questgiver_rooms.asm
    room:ROOM_EXITCAVE_ENTER file:scripts/disc2/forest/scr_forest_rooms.asm
    room:ROOM_GRAVEYARD_SAVY file:scripts/disc2/dungeon/scr_dungeon_rooms.asm
    room:ROOM_TOWER_ENTRANCE file:scripts/disc3/tower/scr_tower_rooms.asm
    room:15 file:scripts/disc3/endcave/scr_endcave_rooms.asm
    room:1 file:scripts/disc3/cathedral/scr_cathedral_rooms.asm
    room:22 file:scripts/disc3/cityinterior/scr_cityinterior_rooms.asm
    room:40 file:scripts/disc3/cityinterior/scr_cityinterior_rooms.asm

Sprite Frames:

Belonging to quests:

Gommes is actually the savegame guy. But has some informations for Nora here and there.




Calix

script file name:"scripts/disc2/village/npc/scr_npc_hunter.asm"
entity name:"notnamed"
avatar:
    name:calix
    psd:village_avatars.psd
    layer:2
    namesize:5
flags checked:
    QUESTFLAG_ELIONA_TALKED
    QUESTFLAG_HOMEMODEOFF
    WORLDFLAG_CALIX_TALKED
flags switched:
    POPUPFLAG_HUNTER_1
    QUESTFLAG_CALIX_TO_ELIONA
    QUESTFLAG_CINTHIA_KEYGIVE
    WORLDFLAG_CALIX_TALKED
script file name:"scripts/disc2/village/npc/scr_npc_hunter.asm"
entity name:"notnamed"
avatar:
    name:calix
    psd:village_avatars.psd
    layer:2
    namesize:5
flags checked:
    QUESTFLAG_ELIONA_TALKED
    QUESTFLAG_HOMEMODEOFF
    WORLDFLAG_CALIX_TALKED
flags switched:
    POPUPFLAG_HUNTER_1
    QUESTFLAG_CALIX_TO_ELIONA
    QUESTFLAG_CINTHIA_KEYGIVE
    WORLDFLAG_CALIX_TALKED
room locations:
    room:ROOM_BOATSHOUSE file:scripts/disc2/village/scr_village_rooms.asm
    room:ROOM_BOATSHOUSE file:scripts/disc2/village/scr_village_rooms.asm

Sprite Frames:

Belonging to quests:

Calix lost his key. If you find the key you may open the boats house and get the Basicsword.




Cinthia

script file name:"scripts/disc2/village/npc/scr_npc_wellwife.asm"
entity name:"notnamed"
avatar:
    name:cinthia
    psd:village_avatars.psd
    layer:4
    namesize:7
flags checked:
    QUESTFLAG_CINTHIA_KEYGIVE
    QUESTFLAG_CIRILVISITSPARENTS
    QUESTFLAG_HOMEMODEOFF
    QUESTFLAG_WELLWIFEFINISHED
flags switched:
    CINTHIA_GAVE_KEY
    POPUPFLAG_WELLWIFE_1
    QUESTFLAG_CINTHIA_KEYGIVE
    QUESTFLAG_WELLWIFEFINISHED
collectables spawned:
    COLLECTABLE_HUNTERS_KEY
    COLLECTABLE_HUNTERS_KEY
    COLLECTABLE_MANSION_KEY
    COLLECTABLE_MANSION_KEY
script file name:"scripts/disc2/village/npc/scr_npc_wellwife.asm"
entity name:"notnamed"
avatar:
    name:cinthia
    psd:village_avatars.psd
    layer:4
    namesize:7
flags checked:
    QUESTFLAG_CINTHIA_KEYGIVE
    QUESTFLAG_CIRILVISITSPARENTS
    QUESTFLAG_HOMEMODEOFF
    QUESTFLAG_WELLWIFEFINISHED
flags switched:
    CINTHIA_GAVE_KEY
    POPUPFLAG_WELLWIFE_1
    QUESTFLAG_CINTHIA_KEYGIVE
    QUESTFLAG_WELLWIFEFINISHED
collectables spawned:
    COLLECTABLE_HUNTERS_KEY
    COLLECTABLE_HUNTERS_KEY
    COLLECTABLE_MANSION_KEY
    COLLECTABLE_MANSION_KEY
room locations:
    room:ROOM_WELL file:scripts/disc2/village/scr_village_rooms.asm
    room:ROOM_WELL file:scripts/disc2/village/scr_village_rooms.asm

Sprite Frames:

Belonging to quests:

Cinthia and Arix had a clash. Ciril their little girl fled because of this. If Ciril gets back you will receive the key of Calix. But before that, if you talked with Eliona, she gives you a key for the mansion ghost Clive.




Arix

script file name:"scripts/disc2/village/npc/scr_npc_wifesman.asm"
entity name:"notnamed"
avatar:
    name:arix
    psd:village_avatars.psd
    layer:5
    namesize:4
flags checked:
    QUESTFLAG_HOMEMODEOFF
script file name:"scripts/disc2/village/npc/scr_npc_wifesman.asm"
entity name:"notnamed"
avatar:
    name:arix
    psd:village_avatars.psd
    layer:5
    namesize:4
flags checked:
    QUESTFLAG_HOMEMODEOFF
room locations:
    room:ROOM_LAKE file:scripts/disc2/village/scr_village_rooms.asm
    room:ROOM_LAKE file:scripts/disc2/village/scr_village_rooms.asm

Sprite Frames:

Belonging to quests:

Has no function currently. Just complaining that Cinthia is gone.




Ciril

script file name:"scripts/disc2/village/npc/scr_npc_beggar.asm"
entity name:"notnamed"
avatar:
    name:ciril
    psd:village_avatars.psd
    layer:6
    namesize:5
flags checked:
    QUESTFLAG_HOMEMODEOFF
    QUESTFLAG_TALKEDTOGHOST
flags switched:
    POPUPFLAG_BEGGAR_1
    QUESTFLAG_CIRILVISITSPARENTS
script file name:"scripts/disc2/village/npc/scr_npc_beggar.asm"
entity name:"notnamed"
avatar:
    name:ciril
    psd:village_avatars.psd
    layer:6
    namesize:5
flags checked:
    QUESTFLAG_HOMEMODEOFF
    QUESTFLAG_TALKEDTOGHOST
flags switched:
    POPUPFLAG_BEGGAR_1
    QUESTFLAG_CIRILVISITSPARENTS
room locations:
    room:ROOM_TOOUTA file:scripts/disc2/village/scr_village_rooms.asm
    room:ROOM_TOOUTA file:scripts/disc2/village/scr_village_rooms.asm

Sprite Frames:

Belonging to quests:

Ciril fled because of a clash between Arix and Cinthia. She is begging just for 'fun'. After she hears from the ghost Clive that her parents love her big time, she returns.




Eliona

script file name:"scripts/disc2/village/npc/scr_npc_deer.asm"
entity name:"notnamed"
avatar:
    name:deer
    psd:village_avatars.psd
    layer:7
    namesize:6
    switches to:eliona
    switches to:eliona
flags checked:
    QUESTFLAG_ELIONA_NAMED
    QUESTFLAG_ELIONA_TALKED
    QUESTFLAG_HOMEMODEOFF
    VILLAGE_DEER_FIRSTTALK_FLAG
    WORLDFLAG_CALIX_TALKED
flags switched:
    POPUPFLAG_DEER_1
    QUESTFLAG_ELIONA_NAMED
    QUESTFLAG_ELIONA_TALKED
    VILLAGE_DEER_FIRSTTALK_FLAG
script file name:"scripts/disc2/village/npc/scr_npc_deer.asm"
entity name:"notnamed"
avatar:
    name:deer
    psd:village_avatars.psd
    layer:7
    namesize:6
    switches to:eliona
    switches to:eliona
flags checked:
    QUESTFLAG_ELIONA_NAMED
    QUESTFLAG_ELIONA_TALKED
    QUESTFLAG_HOMEMODEOFF
    VILLAGE_DEER_FIRSTTALK_FLAG
    WORLDFLAG_CALIX_TALKED
flags switched:
    POPUPFLAG_DEER_1
    QUESTFLAG_ELIONA_NAMED
    QUESTFLAG_ELIONA_TALKED
    VILLAGE_DEER_FIRSTTALK_FLAG
room locations:
    room:ROOM_DEER file:scripts/disc2/village/scr_village_rooms.asm
    room:ROOM_DEER file:scripts/disc2/village/scr_village_rooms.asm

Sprite Frames:

Belonging to quests:

Eliona is the wive of Calix. But their is a spell cast on her, so she cannot reach Calix and was transformed into a deer. She tells you to go to Cinthia after she heard of Calix lost key.




Rufus

script file name:"scripts/disc2/village/npc/scr_npc_dog.asm"
entity name:"ENTITYNAME_VILLAGE_DOG"
avatar:
    name:dog
    psd:village_avatars.psd
    layer:8
    namesize:5
    switches to:rufus
    switches to:rufus
flags checked:
    GLOBALFLAG_NIGHTON
    QUESTFLAG_DOGNOWISFRIEND
    QUESTFLAG_HASDOGWHISTLE
    QUESTFLAG_HOMEMODEOFF
    QUESTFLAG_SEARCHDOGOWNER
    QUESTFLAG_TALKEDTOHOUSEHELPER
    VILLAGE_DOG_FIRSTTALK_FLAG
flags switched:
    POPUPFLAG_DOG_1
    QUESTFLAG_DOGNOWISFRIEND
    QUESTFLAG_SEARCHDOGOWNER
    VILLAGE_DOG_FIRSTTALK_FLAG
soundstates:
    name:SFXSTATE_DOGBARK sfxasm:sfx_dogbark.asm ins1
collectables spawned:
    COLLECTABLE_DOGGHOST_WHISTLE
    COLLECTABLE_DOGGHOST_WHISTLE
    COLLECTABLE_DOGGHOST_WHISTLE
    COLLECTABLE_DOGGHOST_WHISTLE
script file name:"scripts/disc2/village/npc/scr_npc_dog.asm"
entity name:"ENTITYNAME_VILLAGE_DOG"
avatar:
    name:dog
    psd:village_avatars.psd
    layer:8
    namesize:5
    switches to:rufus
    switches to:rufus
flags checked:
    GLOBALFLAG_NIGHTON
    QUESTFLAG_DOGNOWISFRIEND
    QUESTFLAG_HASDOGWHISTLE
    QUESTFLAG_HOMEMODEOFF
    QUESTFLAG_SEARCHDOGOWNER
    QUESTFLAG_TALKEDTOHOUSEHELPER
    VILLAGE_DOG_FIRSTTALK_FLAG
flags switched:
    POPUPFLAG_DOG_1
    QUESTFLAG_DOGNOWISFRIEND
    QUESTFLAG_SEARCHDOGOWNER
    VILLAGE_DOG_FIRSTTALK_FLAG
soundstates:
    name:SFXSTATE_DOGBARK sfxasm:sfx_dogbark.asm ins1
collectables spawned:
    COLLECTABLE_DOGGHOST_WHISTLE
    COLLECTABLE_DOGGHOST_WHISTLE
    COLLECTABLE_DOGGHOST_WHISTLE
    COLLECTABLE_DOGGHOST_WHISTLE
room locations:
    room:ROOM_DOG file:scripts/disc2/village/scr_village_rooms.asm
    room:ROOM_DOG file:scripts/disc2/village/scr_village_rooms.asm

Sprite Frames:

Belonging to quests:

Rufus lost his master Ciran. After hearing that his master is gone from this world and getting a dog whistle he frees the road to the eremit Nathan.




Aramas

script file name:"scripts/disc2/village/npc/scr_npc_storyguy.asm"
entity name:"notnamed"
avatar:
    name:aramas
    psd:village_avatars.psd
    layer:11
    namesize:6
flags checked:
    GLOBALFLAG_NIGHTON
    QUESTFLAG_HOMEMODEOFF
script file name:"scripts/disc2/village/npc/scr_npc_storyguy.asm"
entity name:"notnamed"
avatar:
    name:aramas
    psd:village_avatars.psd
    layer:11
    namesize:6
flags checked:
    GLOBALFLAG_NIGHTON
    QUESTFLAG_HOMEMODEOFF
room locations:
    room:ROOM_STORYGUY file:scripts/disc2/village/scr_village_rooms.asm
    room:ROOM_STORYGUY file:scripts/disc2/village/scr_village_rooms.asm

Sprite Frames:

Belonging to quests:

Tells Nora a story.




Ciran

script file name:"scripts/disc2/village/npc/scr_npc_dogownerghost.asm"
entity name:"notnamed"
avatar:
    name:ghost
    psd:village_avatars.psd
    layer:9
    namesize:5
    switches to:ciran
    switches to:ciran
flags checked:
    QUESTFLAG_HASDOGWHISTLE
    QUESTFLAG_HOMEMODEOFF
    QUESTFLAG_SEARCHDOGOWNER
flags switched:
    POPUPFLAG_DOGOWNERGHOST_1
    QUESTFLAG_HASDOGWHISTLE
collectables spawned:
    COLLECTABLE_DOGGHOST_WHISTLE
    COLLECTABLE_DOGGHOST_WHISTLE
script file name:"scripts/disc2/village/npc/scr_npc_dogownerghost.asm"
entity name:"notnamed"
avatar:
    name:ghost
    psd:village_avatars.psd
    layer:9
    namesize:5
    switches to:ciran
    switches to:ciran
flags checked:
    QUESTFLAG_HASDOGWHISTLE
    QUESTFLAG_HOMEMODEOFF
    QUESTFLAG_SEARCHDOGOWNER
flags switched:
    POPUPFLAG_DOGOWNERGHOST_1
    QUESTFLAG_HASDOGWHISTLE
collectables spawned:
    COLLECTABLE_DOGGHOST_WHISTLE
    COLLECTABLE_DOGGHOST_WHISTLE
room locations:
    room:0 file:scripts/disc2/village/scr_village_rooms.asm
    room:0 file:scripts/disc2/village/scr_village_rooms.asm

Sprite Frames:

Belonging to quests:

Ciran lives only at night. Ciran is the former master of Rufus. But he isn't alive anymore. As Sidan told Nora that dog and owner belong together, he gives Nora a dog whistle.




Father

script file name:"scripts/disc2/villageinterior/npc/scr_npc_father.asm"
entity name:"notnamed"
avatar:
    name:father
    psd:villageinterior_avatars.psd
    layer:6
    namesize:6
flags checked:
    POPUPFLAG_FATHER_1_OFF
flags switched:
    POPUPFLAG_FATHER_1
    POPUPFLAG_FATHER_1_OFF
collectables spawned:
    COLLECTABLE_FEATHER
    COLLECTABLE_NET
    COLLECTABLE_KNOWNWAYS
script file name:"scripts/disc2/villageinterior/npc/scr_npc_father.asm"
entity name:"notnamed"
avatar:
    name:father
    psd:villageinterior_avatars.psd
    layer:6
    namesize:6
flags checked:
    POPUPFLAG_FATHER_1_OFF
flags switched:
    POPUPFLAG_FATHER_1
    POPUPFLAG_FATHER_1_OFF
collectables spawned:
    COLLECTABLE_FEATHER
    COLLECTABLE_NET
    COLLECTABLE_KNOWNWAYS
room locations:
    room:34 file:scripts/disc2/villageinterior/scr_villageinterior_rooms.asm
    room:34 file:scripts/disc2/villageinterior/scr_villageinterior_rooms.asm

Sprite Frames:

Belonging to quests:

the father of Nora!




Mother

script file name:"scripts/disc2/villageinterior/npc/scr_npc_mother.asm"
entity name:"notnamed"
avatar:
    name:mother
    psd:villageinterior_avatars.psd
    layer:7
    namesize:6
flags checked:
    FOREST_SWAN_GOT_FRUIT
    QUESTFLAG_HOMEMODEOFF
script file name:"scripts/disc2/villageinterior/npc/scr_npc_mother.asm"
entity name:"notnamed"
avatar:
    name:mother
    psd:villageinterior_avatars.psd
    layer:7
    namesize:6
flags checked:
    FOREST_SWAN_GOT_FRUIT
    QUESTFLAG_HOMEMODEOFF
room locations:
    room:ROOM_ENTER_HOME file:scripts/disc2/villageinterior/scr_villageinterior_rooms.asm
    room:ROOM_ENTER_HOME file:scripts/disc2/villageinterior/scr_villageinterior_rooms.asm

Sprite Frames:

Belonging to quests:

the mother of Nora!




Questor

script file name:"scripts/disc2/villageinterior/npc/scr_npc_questgiver.asm"
entity name:"notnamed"
avatar:
    name:questor
    psd:villageinterior_avatars.psd
    layer:1
    namesize:7
flags checked:
    GLOBALFLAG_NIGHTON
    QUESTFLAG_CALIX_TO_ELIONA
    QUESTFLAG_DOGNOWISFRIEND
    QUESTFLAG_EREMITGERDADONE
    QUESTFLAG_HOMEMODEOFF
    QUESTFLAG_WELLWIFEFINISHED
    VILLAGE_QUESTGIVER_ONQUEST
    WEIRDMONK_TALKED
flags switched:
    POPUPFLAG_QUESTGIVER_1
    VILLAGE_QUESTGIVER_ONQUEST
script file name:"scripts/disc2/villageinterior/npc/scr_npc_questgiver.asm"
entity name:"notnamed"
avatar:
    name:questor
    psd:villageinterior_avatars.psd
    layer:1
    namesize:7
flags checked:
    GLOBALFLAG_NIGHTON
    QUESTFLAG_CALIX_TO_ELIONA
    QUESTFLAG_DOGNOWISFRIEND
    QUESTFLAG_EREMITGERDADONE
    QUESTFLAG_HOMEMODEOFF
    QUESTFLAG_WELLWIFEFINISHED
    VILLAGE_QUESTGIVER_ONQUEST
    WEIRDMONK_TALKED
flags switched:
    POPUPFLAG_QUESTGIVER_1
    VILLAGE_QUESTGIVER_ONQUEST
room locations:
    room:ROOM_QUESTGIVER_HOUSE file:scripts/disc2/villageinterior/scr_villageinterior_rooms.asm
    room:ROOM_QUESTGIVER_HOUSE file:scripts/disc2/villageinterior/scr_villageinterior_rooms.asm

Sprite Frames:

Belonging to quests:

not defined currently!




Gerda

script file name:"scripts/disc2/villageinterior/npc/scr_npc_shopwoman.asm"
entity name:"ENTITYNAME_VILLAGE_SHOP_GERDA"
avatar:
    name:gerda
    psd:villageinterior_avatars.psd
    layer:2
    namesize:5
flags checked:
    GLOBALFLAG_NIGHTON
    QUESTFLAG_DELIVERINGAMULETTOGERDA
    QUESTFLAG_DELIVERINGAMULETTOGERDA_GIVING
    QUESTFLAG_DELIVERINGAMULETTOGERDA_REJECTED
    QUESTFLAG_HOMEMODEOFF
flags switched:
    POPUPFLAG_SHOPWOMAN_1
    QUESTFLAG_DELIVERINGAMULETTOGERDA_GIVING
    QUESTFLAG_DELIVERINGAMULETTOGERDA_REJECTED
collectables spawned:
    COLLECTABLE_WOMEN_COIN
    COLLECTABLE_GERDAAMULET
    COLLECTABLE_GERDAAMULET
    COLLECTABLE_GERDAAMULET
    COLLECTABLE_WOMEN_COIN
    COLLECTABLE_GERDAAMULET
script file name:"scripts/disc2/villageinterior/npc/scr_npc_shopwoman.asm"
entity name:"ENTITYNAME_VILLAGE_SHOP_GERDA"
avatar:
    name:gerda
    psd:villageinterior_avatars.psd
    layer:2
    namesize:5
flags checked:
    GLOBALFLAG_NIGHTON
    QUESTFLAG_DELIVERINGAMULETTOGERDA
    QUESTFLAG_DELIVERINGAMULETTOGERDA_GIVING
    QUESTFLAG_DELIVERINGAMULETTOGERDA_REJECTED
    QUESTFLAG_HOMEMODEOFF
flags switched:
    POPUPFLAG_SHOPWOMAN_1
    QUESTFLAG_DELIVERINGAMULETTOGERDA_GIVING
    QUESTFLAG_DELIVERINGAMULETTOGERDA_REJECTED
collectables spawned:
    COLLECTABLE_WOMEN_COIN
    COLLECTABLE_GERDAAMULET
    COLLECTABLE_GERDAAMULET
    COLLECTABLE_GERDAAMULET
    COLLECTABLE_WOMEN_COIN
    COLLECTABLE_GERDAAMULET
room locations:
    room:ROOM_SHOPWOMAN file:scripts/disc2/villageinterior/scr_villageinterior_rooms.asm
    room:ROOM_SHOPWOMAN file:scripts/disc2/villageinterior/scr_villageinterior_rooms.asm

Sprite Frames:

Belonging to quests:

*Druid. Gerda is the wive of Nathan. But Nathan left her for seeing the world. After she gets an amulet from Nathan, she has a message for him.




John

script file name:"scripts/disc2/villageinterior/npc/scr_npc_shopman.asm"
entity name:"notnamed"
avatar:
    name:john
    psd:villageinterior_avatars.psd
    layer:3
    namesize:4
flags checked:
    QUESTFLAG_HOMEMODEOFF
script file name:"scripts/disc2/villageinterior/npc/scr_npc_shopman.asm"
entity name:"notnamed"
avatar:
    name:john
    psd:villageinterior_avatars.psd
    layer:3
    namesize:4
flags checked:
    QUESTFLAG_HOMEMODEOFF
room locations:
    room:ROOM_SHOPMAN file:scripts/disc2/villageinterior/scr_villageinterior_rooms.asm
    room:ROOM_SHOPMAN file:scripts/disc2/villageinterior/scr_villageinterior_rooms.asm

Sprite Frames:

Belonging to quests:

not defined currently!




Nathan

script file name:"scripts/disc2/villageinterior/npc/scr_npc_eremit.asm"
entity name:"notnamed"
avatar:
    name:nathan
    psd:villageinterior_avatars.psd
    layer:4
    namesize:6
flags checked:
    QUESTFLAG_DELIVERINGAMULETTOGERDA
    QUESTFLAG_DELIVERINGAMULETTOGERDA_REJECTED
    QUESTFLAG_EREMITGERDADONE
flags switched:
    POPUPFLAG_EREMIT_1
    QUESTFLAG_DELIVERINGAMULETTOGERDA
    QUESTFLAG_EREMITGERDADONE
collectables spawned:
    COLLECTABLE_EREMITPASSPORT
    COLLECTABLE_EREMITPASSPORT
    COLLECTABLE_GERDAAMULET
    COLLECTABLE_GERDAAMULET
script file name:"scripts/disc2/villageinterior/npc/scr_npc_eremit.asm"
entity name:"notnamed"
avatar:
    name:nathan
    psd:villageinterior_avatars.psd
    layer:4
    namesize:6
flags checked:
    QUESTFLAG_DELIVERINGAMULETTOGERDA
    QUESTFLAG_DELIVERINGAMULETTOGERDA_REJECTED
    QUESTFLAG_EREMITGERDADONE
flags switched:
    POPUPFLAG_EREMIT_1
    QUESTFLAG_DELIVERINGAMULETTOGERDA
    QUESTFLAG_EREMITGERDADONE
collectables spawned:
    COLLECTABLE_EREMITPASSPORT
    COLLECTABLE_EREMITPASSPORT
    COLLECTABLE_GERDAAMULET
    COLLECTABLE_GERDAAMULET
room locations:
    room:ROOM_EREMIT_HOUSE file:scripts/disc2/villageinterior/scr_villageinterior_rooms.asm
    room:ROOM_EREMIT_HOUSE file:scripts/disc2/villageinterior/scr_villageinterior_rooms.asm

Sprite Frames:

Belonging to quests:

Nathan is the former husband of Gerda. He gives you the key to explore the whole world after he gets an message from Gerda.




Clive

script file name:"scripts/disc2/villageinterior/npc/scr_npc_mansion_ghost.asm"
entity name:"notnamed"
avatar:
    name:clive
    psd:villageinterior_avatars.psd
    layer:5
    namesize:5
flags checked:
    QUESTFLAG_CIRILVISITSPARENTS
    QUESTFLAG_TALKEDTOGHOST
flags switched:
    POPUPFLAG_MANSIONGHOST_1
    QUESTFLAG_TALKEDTOGHOST
script file name:"scripts/disc2/villageinterior/npc/scr_npc_mansion_ghost.asm"
entity name:"notnamed"
avatar:
    name:clive
    psd:villageinterior_avatars.psd
    layer:5
    namesize:5
flags checked:
    QUESTFLAG_CIRILVISITSPARENTS
    QUESTFLAG_TALKEDTOGHOST
flags switched:
    POPUPFLAG_MANSIONGHOST_1
    QUESTFLAG_TALKEDTOGHOST
room locations:
    room:12 file:scripts/disc2/villageinterior/scr_villageinterior_rooms.asm
    room:13 file:scripts/disc2/villageinterior/scr_villageinterior_rooms.asm
    room:8 file:scripts/disc2/villageinterior/scr_villageinterior_rooms.asm
    room:ROOM_ROOF_GHOST file:scripts/disc2/villageinterior/scr_villageinterior_rooms.asm
    room:12 file:scripts/disc2/villageinterior/scr_villageinterior_rooms.asm
    room:13 file:scripts/disc2/villageinterior/scr_villageinterior_rooms.asm
    room:8 file:scripts/disc2/villageinterior/scr_villageinterior_rooms.asm
    room:ROOM_ROOF_GHOST file:scripts/disc2/villageinterior/scr_villageinterior_rooms.asm

Sprite Frames:

Belonging to quests:

Clive is a ghost. He is the youthtimefriend of the little girl Ciril. He lives in the mansion roof. You receive a key from Cinthia to move a closet on the roof.




Eria

script file name:"scripts/disc2/forest/npc/scr_npc_witch.asm"
entity name:"notnamed"
avatar:
    name:eria
    psd:forest_avatars.psd
    layer:1
    namesize:4
flags checked:
    QUESTFLAG_HOMEMODEOFF
    QUESTFLAG_VILLAGE_ALTARSTONES_FINDABLE
flags switched:
    POPUPFLAG_WITCH_1
    QUESTFLAG_VILLAGE_ALTARSTONES_FINDABLE
soundstates:
    name:40 sfxasm:sfx_thunder.asm ins1
    name:41 sfxasm:sfx_charge.asm ins1
script file name:"scripts/disc2/forest/npc/scr_npc_witch.asm"
entity name:"notnamed"
avatar:
    name:eria
    psd:forest_avatars.psd
    layer:1
    namesize:4
flags checked:
    QUESTFLAG_HOMEMODEOFF
    QUESTFLAG_VILLAGE_ALTARSTONES_FINDABLE
flags switched:
    POPUPFLAG_WITCH_1
    QUESTFLAG_VILLAGE_ALTARSTONES_FINDABLE
soundstates:
    name:40 sfxasm:sfx_thunder.asm ins1
    name:41 sfxasm:sfx_charge.asm ins1
room locations:
    room:ROOM_FOREST_WITCH file:scripts/disc2/forest/scr_forest_rooms.asm
    room:ROOM_FOREST_WITCH file:scripts/disc2/forest/scr_forest_rooms.asm

Sprite Frames:

Belonging to quests:

The witch Eria removes a spell which hid three gemstones. These gemstones can be used to restore the people back from beeing blinking blue particles.




Sidan

script file name:"scripts/disc2/forest/npc/scr_npc_househelper.asm"
entity name:"notnamed"
avatar:
    name:sidan
    psd:forest_avatars.psd
    layer:2
    namesize:5
flags checked:
    QUESTFLAG_HOMEMODEOFF
    QUESTFLAG_TALKEDTOHOUSEHELPER
flags switched:
    POPUPFLAG_HOUSEHELPER_1
    QUESTFLAG_TALKEDTOHOUSEHELPER
script file name:"scripts/disc2/forest/npc/scr_npc_househelper.asm"
entity name:"notnamed"
avatar:
    name:sidan
    psd:forest_avatars.psd
    layer:2
    namesize:5
flags checked:
    QUESTFLAG_HOMEMODEOFF
    QUESTFLAG_TALKEDTOHOUSEHELPER
flags switched:
    POPUPFLAG_HOUSEHELPER_1
    QUESTFLAG_TALKEDTOHOUSEHELPER
room locations:
    room:ROOM_FOREST_HOUSEHELPER file:scripts/disc2/forest/scr_forest_rooms.asm
    room:ROOM_FOREST_HOUSEHELPER file:scripts/disc2/forest/scr_forest_rooms.asm

Sprite Frames:

Belonging to quests:

Sidan just tells you that Rufus the dog had a master Ciran. And thus enables the quest for Rufus and the ghost.




Weird Monk

script file name:"scripts/disc2/forest/npc/scr_npc_weirdmonk.asm"
entity name:"notnamed"
avatar:
    name:starges
    psd:forest_avatars.psd
    layer:3
    namesize:7
flags checked:
    WORLDFLAG_FORESTSTAIR
flags switched:
    WEIRDMONK_TALKED
script file name:"scripts/disc2/forest/npc/scr_npc_weirdmonk.asm"
entity name:"notnamed"
avatar:
    name:starges
    psd:forest_avatars.psd
    layer:3
    namesize:7
flags checked:
    WORLDFLAG_FORESTSTAIR
flags switched:
    WEIRDMONK_TALKED
room locations:
    room:ROOM_FOREST_STAIRS file:scripts/disc2/forest/scr_forest_rooms.asm
    room:ROOM_FOREST_STAIRS file:scripts/disc2/forest/scr_forest_rooms.asm

Sprite Frames:

Belonging to quests:

The wird monk, tells you obfuscated about the switches in this place.




Guardians

script file name:"scripts/disc2/forest/npc/scr_npc_forestguardians.asm"
entity name:"ENTITYNAME_FORESTGUARD"
avatar:
    name:guardian
    psd:forest_avatars.psd
    layer:4
    namesize:8
flags checked:
    GLOBALFLAG_NIGHTON
    QUESTFLAG_HOMEMODEOFF
    SHOWN_PASSPORT_TO_FORESTGUARDS
flags switched:
    POPUPFLAG_FORESTGUARDIANS_1
    SHOWN_PASSPORT_TO_FORESTGUARDS
collectables spawned:
    COLLECTABLE_EREMITPASSPORT
    COLLECTABLE_EREMITPASSPORT
script file name:"scripts/disc2/forest/npc/scr_npc_forestguardians.asm"
entity name:"ENTITYNAME_FORESTGUARD"
avatar:
    name:guardian
    psd:forest_avatars.psd
    layer:4
    namesize:8
flags checked:
    GLOBALFLAG_NIGHTON
    QUESTFLAG_HOMEMODEOFF
    SHOWN_PASSPORT_TO_FORESTGUARDS
flags switched:
    POPUPFLAG_FORESTGUARDIANS_1
    SHOWN_PASSPORT_TO_FORESTGUARDS
collectables spawned:
    COLLECTABLE_EREMITPASSPORT
    COLLECTABLE_EREMITPASSPORT
room locations:
    room:ROOM_FOREST_GUARDIANS file:scripts/disc2/forest/scr_forest_rooms.asm
    room:ROOM_FOREST_GUARDIANS file:scripts/disc2/forest/scr_forest_rooms.asm

Sprite Frames:

Belonging to quests:

The guardians want a passport to let you go further in the quest.




Swan

script file name:"scripts/disc2/forest/npc/scr_npc_swan.asm"
entity name:"ENTITYNAME_SWAN"
avatar:
    name:swan
    psd:forest_avatars.psd
    layer:5
    namesize:4
flags checked:
    FOREST_SWAN_FIRSTTALK_FLAG
    FOREST_SWAN_GOT_FRUIT
    GLOBALFLAG_NIGHTON
    QUESTFLAG_HOMEMODEOFF
flags switched:
    FOREST_SWAN_FIRSTTALK_FLAG
    FOREST_SWAN_GOT_FRUIT
    POPUPFLAG_SWAN_1
collectables spawned:
    COLLECTABLE_FRUIT
    COLLECTABLE_FRUIT
    COLLECTABLE_FRUIT
    COLLECTABLE_FRUIT
script file name:"scripts/disc2/forest/npc/scr_npc_swan.asm"
entity name:"ENTITYNAME_SWAN"
avatar:
    name:swan
    psd:forest_avatars.psd
    layer:5
    namesize:4
flags checked:
    FOREST_SWAN_FIRSTTALK_FLAG
    FOREST_SWAN_GOT_FRUIT
    GLOBALFLAG_NIGHTON
    QUESTFLAG_HOMEMODEOFF
flags switched:
    FOREST_SWAN_FIRSTTALK_FLAG
    FOREST_SWAN_GOT_FRUIT
    POPUPFLAG_SWAN_1
collectables spawned:
    COLLECTABLE_FRUIT
    COLLECTABLE_FRUIT
    COLLECTABLE_FRUIT
    COLLECTABLE_FRUIT
room locations:
    room:ROOM_FOREST_ENTRANCE_GRAVEYARD file:scripts/disc2/forest/scr_forest_rooms.asm
    room:ROOM_FOREST_SWAN file:scripts/disc2/forest/scr_forest_rooms.asm
    room:ROOM_FOREST_ENTRANCE_GRAVEYARD file:scripts/disc2/forest/scr_forest_rooms.asm
    room:ROOM_FOREST_SWAN file:scripts/disc2/forest/scr_forest_rooms.asm

Sprite Frames:

Belonging to quests:

The swan wants an Apogy fruit. It will transport you to the hidden cemetary.




Symbian

script file name:"scripts/disc2/forest/npc/scr_npc_exitbird.asm"
entity name:"notnamed"
avatar:
    name:symbian
    psd:forest_avatars.psd
    layer:6
    namesize:7
flags checked:
    HINTS_ATLEAST_TRIGGERED_ONCE
    WORLDFLAG_WASFLYINGOVEROCEAN
flags switched:
    FOREST_EXITBIRDWASALREADYREACHED
    HINTS_ATLEAST_TRIGGERED_ONCE
    POPUPFLAG_EXITBIRD_1
    WORLDFLAG_WASFLYINGOVEROCEAN
collectables spawned:
    COLLECTABLE_LAMPON
    COLLECTABLE_LAMPOFF
    COLLECTABLE_BASICSWORD
    COLLECTABLE_BOW
    COLLECTABLE_GLOVE
script file name:"scripts/disc2/forest/npc/scr_npc_exitbird.asm"
entity name:"notnamed"
avatar:
    name:symbian
    psd:forest_avatars.psd
    layer:6
    namesize:7
flags checked:
    HINTS_ATLEAST_TRIGGERED_ONCE
    WORLDFLAG_WASFLYINGOVEROCEAN
flags switched:
    FOREST_EXITBIRDWASALREADYREACHED
    HINTS_ATLEAST_TRIGGERED_ONCE
    POPUPFLAG_EXITBIRD_1
    WORLDFLAG_WASFLYINGOVEROCEAN
collectables spawned:
    COLLECTABLE_LAMPON
    COLLECTABLE_LAMPOFF
    COLLECTABLE_BASICSWORD
    COLLECTABLE_BOW
    COLLECTABLE_GLOVE
room locations:
    room:ROOM_EXITCAVE_EXITBIRD file:scripts/disc2/forest/scr_forest_rooms.asm
    room:ROOM_EXITCAVE_EXITBIRD file:scripts/disc2/forest/scr_forest_rooms.asm

Sprite Frames:

Belonging to quests:

Brings Nora to Rybola.




Mechanix

script file name:"scripts/disc2/exitcave/foes/scr_enemy_exitcave_foes.asm"
entity name:"notnamed"
avatar:
    name:mechanix
    psd:dungeon_avatars.psd
    layer:1
    namesize:8
flags checked:
    FLAG_EXITCAVE_ENDCHESTSFOUND
    MECHANIX_ENERGY_OFF
    WORLDFLAG_EXITCAVE_ENDCHESTS
    WORLDFLAG_EXITCAVE_WALL2
flags switched:
    MECHANIX_ENERGY_OFF
    WORLDFLAG_EXITCAVE_ENDCHESTS
script file name:"scripts/disc2/exitcave/foes/scr_enemy_exitcave_foes.asm"
entity name:"notnamed"
avatar:
    name:mechanix
    psd:dungeon_avatars.psd
    layer:1
    namesize:8
flags checked:
    FLAG_EXITCAVE_ENDCHESTSFOUND
    MECHANIX_ENERGY_OFF
    WORLDFLAG_EXITCAVE_ENDCHESTS
    WORLDFLAG_EXITCAVE_WALL2
flags switched:
    MECHANIX_ENERGY_OFF
    WORLDFLAG_EXITCAVE_ENDCHESTS
room locations:
    room:17 file:scripts/disc2/exitcave/scr_exitcave_rooms.asm
    room:24 file:scripts/disc2/exitcave/scr_exitcave_rooms.asm
    room:17 file:scripts/disc2/exitcave/scr_exitcave_rooms.asm
    room:24 file:scripts/disc2/exitcave/scr_exitcave_rooms.asm

Sprite Frames:

Belonging to quests:

Placed in the last dungeon of Mandil. He is out of energy and needs that to be told to his constructor Scragar.




Scragar

script file name:"scripts/disc3/cathedral/npc/scr_npc_cathedral_npcs.asm"
entity name:"ENTITYNAME_SCRAGARDAUGHTER"
avatar:
    name:scragar
    psd:cathedral_avatars.psd
    layer:1
    namesize:7
    name:scragar
    psd:cathedral_avatars.psd
    layer:1
    namesize:7
    name:lara
    psd:cathedral_avatars.psd
    layer:2
    namesize:4
flags switched:
    POPUPFLAG_SCRAGARDAUGHTERBALL_2
collectables spawned:
    COLLECTABLE_DRAGONSCALE
    COLLECTABLE_SCRAGARDAUGHTERBALL
    COLLECTABLE_SCRAGARDAUGHTERBALL
script file name:"scripts/disc3/cathedral/npc/scr_npc_cathedral_npcs.asm"
entity name:"ENTITYNAME_SCRAGARDAUGHTER"
avatar:
    name:scragar
    psd:cathedral_avatars.psd
    layer:1
    namesize:7
    name:scragar
    psd:cathedral_avatars.psd
    layer:1
    namesize:7
    name:lara
    psd:cathedral_avatars.psd
    layer:2
    namesize:4
flags switched:
    POPUPFLAG_SCRAGARDAUGHTERBALL_2
collectables spawned:
    COLLECTABLE_DRAGONSCALE
    COLLECTABLE_SCRAGARDAUGHTERBALL
    COLLECTABLE_SCRAGARDAUGHTERBALL
room locations:
    room:17 file:scripts/disc3/cathedral/scr_cathedral_rooms.asm
    room:34 file:scripts/disc3/cathedral/scr_cathedral_rooms.asm
    room:36 file:scripts/disc3/cathedral/scr_cathedral_rooms.asm
    room:37 file:scripts/disc3/cathedral/scr_cathedral_rooms.asm
    room:39 file:scripts/disc3/cathedral/scr_cathedral_rooms.asm
    room:54 file:scripts/disc3/cathedral/scr_cathedral_rooms.asm
    room:17 file:scripts/disc3/cathedral/scr_cathedral_rooms.asm
    room:34 file:scripts/disc3/cathedral/scr_cathedral_rooms.asm
    room:36 file:scripts/disc3/cathedral/scr_cathedral_rooms.asm
    room:37 file:scripts/disc3/cathedral/scr_cathedral_rooms.asm
    room:39 file:scripts/disc3/cathedral/scr_cathedral_rooms.asm
    room:54 file:scripts/disc3/cathedral/scr_cathedral_rooms.asm

Sprite Frames:

Belonging to quests:

Has a daughter Lara. Gives you a dragon fin to activate the dark tower entrance.




Lara

script file name:"scripts/disc3/cathedral/npc/scr_npc_cathedral_npcs.asm"
entity name:"ENTITYNAME_SCRAGARDAUGHTER"
avatar:
    name:scragar
    psd:cathedral_avatars.psd
    layer:1
    namesize:7
    name:scragar
    psd:cathedral_avatars.psd
    layer:1
    namesize:7
    name:lara
    psd:cathedral_avatars.psd
    layer:2
    namesize:4
flags switched:
    POPUPFLAG_SCRAGARDAUGHTERBALL_2
collectables spawned:
    COLLECTABLE_DRAGONSCALE
    COLLECTABLE_SCRAGARDAUGHTERBALL
    COLLECTABLE_SCRAGARDAUGHTERBALL
script file name:"scripts/disc3/cathedral/npc/scr_npc_cathedral_npcs.asm"
entity name:"ENTITYNAME_SCRAGARDAUGHTER"
avatar:
    name:scragar
    psd:cathedral_avatars.psd
    layer:1
    namesize:7
    name:scragar
    psd:cathedral_avatars.psd
    layer:1
    namesize:7
    name:lara
    psd:cathedral_avatars.psd
    layer:2
    namesize:4
flags switched:
    POPUPFLAG_SCRAGARDAUGHTERBALL_2
collectables spawned:
    COLLECTABLE_DRAGONSCALE
    COLLECTABLE_SCRAGARDAUGHTERBALL
    COLLECTABLE_SCRAGARDAUGHTERBALL
room locations:
    room:17 file:scripts/disc3/cathedral/scr_cathedral_rooms.asm
    room:34 file:scripts/disc3/cathedral/scr_cathedral_rooms.asm
    room:36 file:scripts/disc3/cathedral/scr_cathedral_rooms.asm
    room:37 file:scripts/disc3/cathedral/scr_cathedral_rooms.asm
    room:39 file:scripts/disc3/cathedral/scr_cathedral_rooms.asm
    room:54 file:scripts/disc3/cathedral/scr_cathedral_rooms.asm
    room:17 file:scripts/disc3/cathedral/scr_cathedral_rooms.asm
    room:34 file:scripts/disc3/cathedral/scr_cathedral_rooms.asm
    room:36 file:scripts/disc3/cathedral/scr_cathedral_rooms.asm
    room:37 file:scripts/disc3/cathedral/scr_cathedral_rooms.asm
    room:39 file:scripts/disc3/cathedral/scr_cathedral_rooms.asm
    room:54 file:scripts/disc3/cathedral/scr_cathedral_rooms.asm

Sprite Frames:

Belonging to quests:

Daughter of Scragar. Her toy is flipping out every time. Needs Nora to collect the toy several times from other rooms.




Tildon

script file name:"scripts/disc3/city1/npc/scr_npc_cop.asm"
entity name:"notnamed"
flags checked:
    COP_CAGES_ESMERALDA
    COP_TALKED
    ESMERALDA_NOTICED_COP
    WELLLADY_PACKAGE_NOTICED_BY_COP
flags switched:
    COP_CAGES_ESMERALDA
    COP_TALKED
    POPUPFLAG_COP_2
    WELLLADY_PACKAGE_NOTICED_BY_COP
script file name:"scripts/disc3/city1/npc/scr_npc_cop.asm"
entity name:"notnamed"
flags checked:
    COP_CAGES_ESMERALDA
    COP_TALKED
    ESMERALDA_NOTICED_COP
    WELLLADY_PACKAGE_NOTICED_BY_COP
flags switched:
    COP_CAGES_ESMERALDA
    COP_TALKED
    POPUPFLAG_COP_2
    WELLLADY_PACKAGE_NOTICED_BY_COP
room locations:
    room:18 file:scripts/disc3/city1/scr_city1_rooms.asm
    room:18 file:scripts/disc3/city1/scr_city1_rooms.asm

Sprite Frames:

Belonging to quests:

Is a conspiracy guy. Gets two girls to jail. Also his real name is Zacko.




Pories

script file name:"scripts/disc3/city1/npc/scr_npc_statue.asm"
entity name:"ENTITYNAME_STATUE"
avatar:
    name:pories
    psd:city1_avatars.psd
    layer:4
    namesize:6
    name:pories
    psd:city1_avatars.psd
    layer:7
    namesize:6
flags checked:
    STATUE_TALKED
    STATUE_UNFREEZED
flags switched:
    POPUPFLAG_STATUE_2
    STATUE_TALKED
    STATUE_UNFREEZED
collectables spawned:
    COLLECTABLE_FIRESPELL
    COLLECTABLE_FIRESPELL
    COLLECTABLE_PAINTING_DEER
script file name:"scripts/disc3/city1/npc/scr_npc_statue.asm"
entity name:"ENTITYNAME_STATUE"
avatar:
    name:pories
    psd:city1_avatars.psd
    layer:4
    namesize:6
    name:pories
    psd:city1_avatars.psd
    layer:7
    namesize:6
flags checked:
    STATUE_TALKED
    STATUE_UNFREEZED
flags switched:
    POPUPFLAG_STATUE_2
    STATUE_TALKED
    STATUE_UNFREEZED
collectables spawned:
    COLLECTABLE_FIRESPELL
    COLLECTABLE_FIRESPELL
    COLLECTABLE_PAINTING_DEER
room locations:
    room:7 file:scripts/disc3/city1/scr_city1_rooms.asm
    room:7 file:scripts/disc3/city1/scr_city1_rooms.asm

Sprite Frames:

Belonging to quests:

A guy turned into a statue by too much practicing it. You need a fire spell to relieve him. He gives you a picture of a place of a deer on the map.




Ludmilla

script file name:"scripts/disc3/city1/npc/scr_npc_welllady.asm"
entity name:"ENTITYNAME_SMUGGLERGIRL"
avatar:
    name:ludmilla
    psd:city1_avatars.psd
    layer:6
    namesize:8
flags checked:
    WELLLADY_CONTACTED_ALREADY
    WELLLADY_PACKAGE_APPLIED
    WELLLADY_PACKAGE_GOTTEN
flags switched:
    POPUPFLAG_CUSTODYORGANIST_2
    POPUPFLAG_CUSTODYWELLLADY_2
    POPUPFLAG_WELLLADY_2
    POPUPFLAG_WELLWITCH_2
    WELLLADY_CONTACTED_ALREADY
    WELLLADY_IN_CUSTODY
    WELLLADY_PACKAGE_APPLIED
    WELLWITCH_GONE
collectables spawned:
    COLLECTABLE_WOMEN_COIN
    COLLECTABLE_WOMEN_COIN
    COLLECTABLE_WOMEN_COIN
    COLLECTABLE_WOMEN_COIN
    COLLECTABLE_PACKET_SMUGGLER
    COLLECTABLE_PACKET_SMUGGLER
    COLLECTABLE_WOMEN_COIN
    COLLECTABLE_WOMEN_COIN
script file name:"scripts/disc3/city1/npc/scr_npc_welllady.asm"
entity name:"ENTITYNAME_SMUGGLERGIRL"
avatar:
    name:ludmilla
    psd:city1_avatars.psd
    layer:6
    namesize:8
flags checked:
    WELLLADY_CONTACTED_ALREADY
    WELLLADY_PACKAGE_APPLIED
    WELLLADY_PACKAGE_GOTTEN
flags switched:
    POPUPFLAG_CUSTODYORGANIST_2
    POPUPFLAG_CUSTODYWELLLADY_2
    POPUPFLAG_WELLLADY_2
    POPUPFLAG_WELLWITCH_2
    WELLLADY_CONTACTED_ALREADY
    WELLLADY_IN_CUSTODY
    WELLLADY_PACKAGE_APPLIED
    WELLWITCH_GONE
collectables spawned:
    COLLECTABLE_WOMEN_COIN
    COLLECTABLE_WOMEN_COIN
    COLLECTABLE_WOMEN_COIN
    COLLECTABLE_WOMEN_COIN
    COLLECTABLE_PACKET_SMUGGLER
    COLLECTABLE_PACKET_SMUGGLER
    COLLECTABLE_WOMEN_COIN
    COLLECTABLE_WOMEN_COIN
room locations:
    room:19 file:scripts/disc3/city1/scr_city1_rooms.asm
    room:31 file:scripts/disc3/cityinterior/scr_cityinterior_rooms.asm
    room:19 file:scripts/disc3/city1/scr_city1_rooms.asm
    room:31 file:scripts/disc3/cityinterior/scr_cityinterior_rooms.asm

Sprite Frames:

Belonging to quests:

*Druid. Professional smuggler. She gives you a order to receive a paket a verlinghofen. And finally gets arested by the cop tildon.




Ludolf

script file name:"scripts/disc3/city3/npc/scr_npc_bridgeguy.asm"
entity name:"notnamed"
avatar:
    name:ludolf
    psd:city3_avatars.psd
    layer:1
    namesize:6
flags checked:
    BRIDGEGUY_SHOULDCLEANNOTCLEAR
    CITY3_BRIDGEGUY_DEACTIVATED
flags switched:
    CITY3_BRIDGEGUY_DEACTIVATED
    CITY3_TALKED_TO_BRIDGE_GUY_ALREADY_ONCE
    POPUPFLAG_BRIDGEGUY_2
script file name:"scripts/disc3/city3/npc/scr_npc_bridgeguy.asm"
entity name:"notnamed"
avatar:
    name:ludolf
    psd:city3_avatars.psd
    layer:1
    namesize:6
flags checked:
    BRIDGEGUY_SHOULDCLEANNOTCLEAR
    CITY3_BRIDGEGUY_DEACTIVATED
flags switched:
    CITY3_BRIDGEGUY_DEACTIVATED
    CITY3_TALKED_TO_BRIDGE_GUY_ALREADY_ONCE
    POPUPFLAG_BRIDGEGUY_2
room locations:
    room:12 file:scripts/disc3/city3/scr_city3_rooms.asm
    room:12 file:scripts/disc3/city3/scr_city3_rooms.asm

Sprite Frames:

Belonging to quests:

He is standing on the bridge since ages. He didn't understood that he should clean the bridge not clear the bridge.




Lucia

script file name:"scripts/disc3/cityinterior/npc/scr_npc_city3wife.asm"
entity name:"ENTITYNAME_SARCOPHAGGIRL"
avatar:
    name:lucia
    psd:cityinterior_avatars.psd
    layer:2
    namesize:5
flags checked:
    CITY3_TALKED_TO_BRIDGE_GUY_ALREADY_ONCE
    HOLOGRAMSWITCHCANBEENABLED
    HOLOGRAMSWITCHON
flags switched:
    BRIDGEGUY_SHOULDCLEANNOTCLEAR
    HOLOGRAMSWITCHCANBEENABLED
    POPUPFLAG_CITY3WIFE_2
collectables spawned:
    COLLECTABLE_WOMEN_COIN
    COLLECTABLE_WOMEN_COIN
script file name:"scripts/disc3/cityinterior/npc/scr_npc_city3wife.asm"
entity name:"ENTITYNAME_SARCOPHAGGIRL"
avatar:
    name:lucia
    psd:cityinterior_avatars.psd
    layer:2
    namesize:5
flags checked:
    CITY3_TALKED_TO_BRIDGE_GUY_ALREADY_ONCE
    HOLOGRAMSWITCHCANBEENABLED
    HOLOGRAMSWITCHON
flags switched:
    BRIDGEGUY_SHOULDCLEANNOTCLEAR
    HOLOGRAMSWITCHCANBEENABLED
    POPUPFLAG_CITY3WIFE_2
collectables spawned:
    COLLECTABLE_WOMEN_COIN
    COLLECTABLE_WOMEN_COIN
room locations:
    room:33 file:scripts/disc3/cityinterior/scr_cityinterior_rooms.asm
    room:33 file:scripts/disc3/cityinterior/scr_cityinterior_rooms.asm

Sprite Frames:

Belonging to quests:

*Druid. She is sleeping in an sarcophaque. Since hundreds of years. Appears as hologram and needs Nora to switch a switch in a nearby forest. Is the wife of Ludolf.




Rahe

script file name:"scripts/disc3/cityinterior/npc/scr_npc_housewitch.asm"
entity name:"ENTITYNAME_HOUSEWITCH"
avatar:
    name:rahe
    psd:cityinterior_avatars.psd
    layer:4
    namesize:4
flags checked:
    HOUSEWITCH_NEED_PILL_TALK
    WITCH_ALLHERBSGIVEN
    WITCH_ATLEASTONEHERBGIVEN
    WITCH_CEREMONYFINISHED
    WITCH_ENUMERATEDHERBSALREADY
flags switched:
    POPUPFLAG_HOUSEWITCH_2
    WITCH_ALLHERBSGIVEN
    WITCH_ALREADYTALKED
    WITCH_ATLEASTONEHERBGIVEN
    WITCH_CEREMONYFINISHED
    WITCH_ENUMERATEDHERBSALREADY
collectables spawned:
    COLLECTABLE_PILL_BIG
    COLLECTABLE_PILL_SMALL
    COLLECTABLE_PILL_SMALL
    COLLECTABLE_HERB1
    COLLECTABLE_HERB2
    COLLECTABLE_HERB3
    COLLECTABLE_HERB4
    COLLECTABLE_HERB5
    COLLECTABLE_WOMEN_COIN
    COLLECTABLE_WOMEN_COIN
    COLLECTABLE_PILL_SMALL
    COLLECTABLE_HERB5
    COLLECTABLE_HERB4
    COLLECTABLE_HERB3
    COLLECTABLE_HERB2
    COLLECTABLE_HERB1
script file name:"scripts/disc3/cityinterior/npc/scr_npc_housewitch.asm"
entity name:"ENTITYNAME_HOUSEWITCH"
avatar:
    name:rahe
    psd:cityinterior_avatars.psd
    layer:4
    namesize:4
flags checked:
    HOUSEWITCH_NEED_PILL_TALK
    WITCH_ALLHERBSGIVEN
    WITCH_ATLEASTONEHERBGIVEN
    WITCH_CEREMONYFINISHED
    WITCH_ENUMERATEDHERBSALREADY
flags switched:
    POPUPFLAG_HOUSEWITCH_2
    WITCH_ALLHERBSGIVEN
    WITCH_ALREADYTALKED
    WITCH_ATLEASTONEHERBGIVEN
    WITCH_CEREMONYFINISHED
    WITCH_ENUMERATEDHERBSALREADY
collectables spawned:
    COLLECTABLE_PILL_BIG
    COLLECTABLE_PILL_SMALL
    COLLECTABLE_PILL_SMALL
    COLLECTABLE_HERB1
    COLLECTABLE_HERB2
    COLLECTABLE_HERB3
    COLLECTABLE_HERB4
    COLLECTABLE_HERB5
    COLLECTABLE_WOMEN_COIN
    COLLECTABLE_WOMEN_COIN
    COLLECTABLE_PILL_SMALL
    COLLECTABLE_HERB5
    COLLECTABLE_HERB4
    COLLECTABLE_HERB3
    COLLECTABLE_HERB2
    COLLECTABLE_HERB1
room locations:
    room:36 file:scripts/disc3/cityinterior/scr_cityinterior_rooms.asm
    room:36 file:scripts/disc3/cityinterior/scr_cityinterior_rooms.asm

Sprite Frames:

Belonging to quests:

*Druid. Is a witch living in an solitary house in the forgotten land. Transforms with witchcraft a headache pill for the giant from small to big.




Esmeralda

script file name:"scripts/disc3/cityinterior/npc/scr_npc_organist.asm"
entity name:"notnamed"
flags checked:
    COP_TALKED
    ESMERALDA_NOTICED_COP
flags switched:
    ESMERALDA_NOTICED_COP
    POPUPFLAG_ORGANIST_2
script file name:"scripts/disc3/cityinterior/npc/scr_npc_organist.asm"
entity name:"notnamed"
flags checked:
    COP_TALKED
    ESMERALDA_NOTICED_COP
flags switched:
    ESMERALDA_NOTICED_COP
    POPUPFLAG_ORGANIST_2
room locations:
    room:27 file:scripts/disc3/cityinterior/scr_cityinterior_rooms.asm
    room:27 file:scripts/disc3/cityinterior/scr_cityinterior_rooms.asm

Sprite Frames:

Belonging to quests:

*Druid. Is an organist. Wants to get the cop Tildon. Gets jailed by him.




Eliona

script file name:"scripts/disc3/forest2/npc/scr_npc_deer2.asm"
entity name:"ENTITYNAME_DEERELIONA"
avatar:
    name:eliona
    psd:village_avatars.psd
    layer:7
    namesize:6
    name:eliona
    psd:forest2_avatars.psd
    layer:2
    namesize:6
flags checked:
    FOREST2_ELIONA_TRANSFORMED
flags switched:
    FOREST2_ELIONA_TRANSFORMED
    POPUPFLAG_DEER2_2
collectables spawned:
    COLLECTABLE_WOMEN_COIN
    COLLECTABLE_WOMEN_COIN
    COLLECTABLE_WOMEN_COIN
script file name:"scripts/disc3/forest2/npc/scr_npc_deer2.asm"
entity name:"ENTITYNAME_DEERELIONA"
avatar:
    name:eliona
    psd:village_avatars.psd
    layer:7
    namesize:6
    name:eliona
    psd:forest2_avatars.psd
    layer:2
    namesize:6
flags checked:
    FOREST2_ELIONA_TRANSFORMED
flags switched:
    FOREST2_ELIONA_TRANSFORMED
    POPUPFLAG_DEER2_2
collectables spawned:
    COLLECTABLE_WOMEN_COIN
    COLLECTABLE_WOMEN_COIN
    COLLECTABLE_WOMEN_COIN
room locations:
    room:ROOM_DEERPLACE file:scripts/disc3/forest2/scr_forest2_rooms.asm
    room:ROOM_DEERPLACE file:scripts/disc3/forest2/scr_forest2_rooms.asm

Sprite Frames:

Belonging to quests:

*Druid. The deer from Mandil (other disc side) appearing again. Shes a druid and lives on a clearing as hinted by the picture of Pories.




Fire

script file name:"scripts/disc3/forest2/npc/scr_npc_horse.asm"
entity name:"notnamed"
flags checked:
    LYKIACONNECTOR_HORSE_TALKEDONCE
flags switched:
    LYKIACONNECTOR_HORSE_TALKEDONCE
    POPUPFLAG_HORSE_2
script file name:"scripts/disc3/forest2/npc/scr_npc_horse.asm"
entity name:"notnamed"
flags checked:
    LYKIACONNECTOR_HORSE_TALKEDONCE
flags switched:
    LYKIACONNECTOR_HORSE_TALKEDONCE
    POPUPFLAG_HORSE_2
room locations:
    room:ROOM_DARK_TOWER_BEGIN file:scripts/disc3/forest2/scr_forest2_rooms.asm
    room:ROOM_FOREST2_HORSE_OLDEXIT file:scripts/disc3/forest2/scr_forest2_rooms.asm
    room:ROOM_LYKIACONNECTOR file:scripts/disc3/forest2/scr_forest2_rooms.asm
    room:ROOM_DARK_TOWER_BEGIN file:scripts/disc3/forest2/scr_forest2_rooms.asm
    room:ROOM_FOREST2_HORSE_OLDEXIT file:scripts/disc3/forest2/scr_forest2_rooms.asm
    room:ROOM_LYKIACONNECTOR file:scripts/disc3/forest2/scr_forest2_rooms.asm

Sprite Frames:

Belonging to quests:

Your faithful horse waiting for you.




Rijen

script file name:"scripts/disc3/mapdisc3/npc/scr_npc_mapgiant.asm"
entity name:"notnamed"
avatar:
    name:lisa
    psd:forest2_avatars.psd
    layer:3
    namesize:4
flags checked:
    GIANTGIRL_CURED
flags switched:
    HOUSEWITCH_NEED_PILL_TALK
script file name:"scripts/disc3/mapdisc3/npc/scr_npc_mapgiant.asm"
entity name:"notnamed"
avatar:
    name:lisa
    psd:forest2_avatars.psd
    layer:3
    namesize:4
flags checked:
    GIANTGIRL_CURED
flags switched:
    HOUSEWITCH_NEED_PILL_TALK
room locations:
    room:9 file:scripts/disc3/mapdisc3/scr_mapdisc3_rooms.asm
    room:ROOM_MAPGIANT file:scripts/disc3/forest2/scr_forest2_rooms.asm
    room:9 file:scripts/disc3/mapdisc3/scr_mapdisc3_rooms.asm
    room:ROOM_MAPGIANT file:scripts/disc3/forest2/scr_forest2_rooms.asm

Sprite Frames:

Belonging to quests:

A giant with a serious headache to be healed by a big pill.




Dragon

room locations:
    room:3 file:scripts/disc3/tower/scr_tower_rooms3and4.asm
    room:15 file:scripts/disc3/mapdisc3/scr_mapdisc3_rooms.asm
    room:3 file:scripts/disc3/tower/scr_tower_rooms3and4.asm
    room:15 file:scripts/disc3/mapdisc3/scr_mapdisc3_rooms.asm

Sprite Frames:

Belonging to quests:

Needs a propper name, yet. Is an old friend of Nora and transports her into the forgotten land.